Name: Turimal
Age: 28
Race: Human
Height: 6'2"
Physical Description:
Turimal is a very slender man, thin layers of muscle covering a visible bone structure. He's the kind of man that when he eats a large meal, you can almost see his stomach sticking out from being full. His skin is pale, heavily scarred on the hands and forearms, and scars are also around his mouth. His hair is very red, shaved down but for a thin strip that runs down the middle of his head, ending in two long braids at the nape of his neck. His armor has heat markings on it, the bright polish marred by a rainbow like patina, created by the great heat he sometimes exudes. Even his red leather gloves are burnt at the edges, and he has to remember to remove them before he uses any of his spells.
Under his armor and robes, his body is covered with burn scars. They go from the tips of his fingers, to the crease of his elbows on his arms. Some of the flesh looks like it's melted and dripped to solidify and reform. The flesh of his chest is scarred as well, like it's been roasted from within. Bandages cover his chest, his arms, and they frequently smell of burn ointment. The scars from burns are even on his lips, a mishap from a spell burning his lips, his tongue, his throat. [Which has given him an extremely raspy voice, and has made it where Turimal doesn't like to talk that much.] Another almost hidden thing that covers his body, is the freckles. He has a liberal dusting across his nose and cheekbones, and they sprinkle his shoulders and thin out into a point that travels down his back. If the rest of his body, like his arms and hands, have any, they've long since disappeared into the twisted scar tissue.
Turimal's eyes are blue, but they always appear dry and red, like most of his body. He has dry skin, chapped lips, and many signs of dehydration are visible on his at any given time. His body makes him look weak, slouched down in a saddle if he's on a horse, leaned down if he's at a table. The amount of food he eats would look more normal for a large group of men, and he carries around as many canteens as water as he can hold. He's always thirsty, always hungry, and appears like he's always tired.
Possessions:
Battlemage Gear: Like all Battlemages, Turimal possesses the 'tool of the trade' or rather the uniform, similar to the Marn City Guard in all aspects except for his red gloves. His breastplate, while hardy and whole, does have a particular patina to the bright steel, thanks to the great heat that Turimal's body can radiate, a small addition to the plate thanks to a reaction with armour polish. It hasn't done any damage to the armour itself, except making it a little bit prettier. Turimal is on his umpteenth pair of gloves, forgetting to remove them and usually ending up burning them to dust.
Falchion: Reference
Turimal, like many battlemages, is trained in more than just the use of his magic. He is also trained in the use of a sword, though it's honestly more of an afterthought to him. It's for using when someone gets to close to burn, or when burning will hurt the objective of his mission and cause a failure. The heavy sword is extremely sharp, and has been magically enhanced to resist temperatures that would normally harm the metals used to make it.
Turimal's Hat: Turimal's hat is wide brimmed, with a tall crown, and offers a very large area of shade for his face. While some people laugh at him about it [behind his back of course], it's a helpful item. It protects him from the sun, which can further damage his already close to dehydrated state that he lives in. It also keeps him from getting his face and the back of his neck sunburned. Turimal has very fair skin, and sunburns are painful. So anything that keeps the blasted things away is fine by him, no matter how 'silly' he looks.
The Canteens: Turimal has at least two canteens of water on him at all times, trying to make sure that his constant mild dehydration doesn't become severe. On longer journey's, he brings more, and he's always trying to top one off once he's drank out of it. While working in the city, he usually keeps two medium sized ones, the straps slung cross ways across his body, and during the hot fall months he carries and extra small one in pouch at his side. [It's more like a flask than a canteen, but it's never carried alcohol, only water.]
Powers or Strengths:
Flame Magic: Turimal is an extremely powerful fire mage. With the ability to creating roaring blazes or small, white hot, fine burst of flame, he has control over one of the most destructive elements in the natural world. While generally spoken spells, his flames can also be conjured by emotions, anger or rage making the fire spark from between his lips or at his fingertips. A yell can quickly turn into a dragons roar, a hand wave in indignation can turn into a fan of flame. He can channel this magic through things, stone, metal, even human bodies. He can grab onto something, forcing fire into it, channeling the heat and flame, until it's roasted from the inside out, or cracks open from the intense heat.
Sword Skills: Might is right in the battlemage world. Though highly skilled and powerful mages, many of them still take up some form of weapons training. After all, a damaged body can have trouble calling on spells, and sometimes a small room is not the best place for a fireball. Especially for a fire wizard who burns like everyone else. So he decided to pick up a sword, something that wasn't too heavy, but still gave him a range on some people, enough to use small flame bursts without turning himself into a human candle. No matter how he feels, rain or shine, sick or hungover, Turimal devotes at least an hour of training with his weapon. Whether that be going against a sparring partner, a training dummy, or merely practicing forms, he makes sure that it gets done. When out in the field, he usually sticks to just practicing form, going through motions and positions like a dancer. His sword style is almost the opposite of his magic style, being much more fluid instead of destructive.
Resilient: Turimal is hard to kill. He just is. He's faced large amounts of pain in his life, burns, the trials to become a battlemage, and he is able to ignore or work through most pain. It doesn't hurt the fact that he's burned most of the nerve endings in his body out. While that means he can't feel a cool breeze against his skin, he also can't really feel a knife cut to the same spot either. He trods along, through the fire, through the pain, and through the jobs. He keeps going, like a wild fire that's marching up a wooded hill side. While most of his comrades and people who are in the know think this a blessing, he doesn't really care for it much. He can't feel the fine details on a carving, and if he ever even did find someone to love, he wouldn't know what it was like to feel the warmth or softness of their face if he cupped it in his scarred hand. But, he is resilient to that too, and merely keeps marching on, like a good little flame.
Weaknesses and Flaws:
Poor Health: His body has been ravaged by his powers. Burned, scarred, twisted, all thanks to not the flame, but the heat created by it. The heat that he always carries within him has also lead to him feeling and exhibiting the symptoms of dehydration quite regularly. Even during the hot months he rarely sweats, his body not really having enough moisture inside of it to create any. If he allows it to get worse, he can suffer from dizziness, heart problems, and fainting. It's hard for doctors to treat him, considering his temperature is always elevated, fluctuating between 101 degrees and 103 degrees. If he had a fever, it'd probably kill him.
Turimal's heart is particularly hot, like a molten core in the middle of his chest. It's the main reason for why the skin above his heart is the only dark place on his body. It's always cracked and flaking, like mud that has baked in the hot sun for days without water. It constantly burns, and he can almost feel the hot blood that pumps through his veins near it, the sensation passing as it starts to cool down through his arms and legs, the travel from the heated heart allowing the liquid to cool down, going from feeling like magma to just feeling like boiling water.
Alienated: To put it simply, battlemages are not liked. They aren't really accepted by the citizens or the guard, and to a social creature like Turimal, it's devastating. He doesn't like to be alone, having spent most of his life with someone, and with them now gone, it's very hard on him. So he tries very hard to be liked by those he works with, getting into trouble for doing things that he shouldn't really do so that people will like him. Of course that doesn't really work, and people still fear him or dislike him, and it only serves to make him feel further alienated and depressed. This has created an issues where guardsmen that he is sometimes stationed with or attached to begin to walk over him, using his desire for friends and companionship to walk all over him. Unfortunately, he doesn't really see it that way, instead seeing them as friends that he's merely being friendly with.
Turimal has taken to creating imaginary friends in his head because of this. He justified it at first by saying that he was merely doing it to practice talking to people in his head so he wouldn't be so awkward, but he's slowly started to retreat further and further into his own head, and the friends he created there. One of these imaginary friends isn't really imaginary, but the his brother is no longer alive. It's a bit unhealthy to be talking to him, but Turimal sees it as a way to keep his memory alive.
Emotional: Turimal's emotions aren't very well put together. He has a very fiery temper, but it burns out quickly, leaving him feeling empty and worn out. His happiness is also the same way, jubilant while it lasts, but it never lasts very long. He can go from laughing one moment, to crying the next, but before anyone can even ask what's wrong, the tears are turning to steam as he calls up fire to burn something in his anger. It makes him a trifle difficult to work with.
Usually, perhaps luckily, he's in one state. Apathetic. 'The sun is bright, rain is wet, he's probably going to be in pain today so just get on with it', kind of attitude. But sometimes, he starts to get emotional, the feelings getting the better of him, and sparks begin to fly, or tongues of fire fall from his mouth. Those days aren't usually good for anyone, especially Turimal.
Vulnerable to Heat: While Turimal's spells allow him to create fire, and there's no known limit to how much, there is a limit to how much heat he can deal with. He's not impervious to it. He can handle some, a fair amount more than most humans could ever hope to handle without some sort of protective gear, but it still will get to him. [As evidenced by the scars and his reluctance to use breath spells.] Turimal could create a veritable storm of fire, but at some point, his body is going to say, 'we have to stop, the skin is melting away from our body' and he'll have to stop. The heat effects his breathing to a degree as well, his esophagus doesn't take super-heated air into his lungs very well, especially considering that most of the oxygen has been burnt out by that point.
Because of this, most of his spells are quick and while powerful, he doesn't like to let them last for very long. He's too afraid of being burned, so he's never tested the max of his abilities. Mainly because testing how far his abilities will go will kill him. Or at least burn all of the flesh on his arms away, and the doctors and medics have already told him that it will nearly be impossible to replace completely gone flesh and bone.
History:
