Pen & Paper RP Characters?
- Sir Karsimir
- Citizen
- Posts: 714
- Joined: Wed Jan 10, 2007 8:12 pm
- Name: Karsimir Von Greyssen
- Race: Reichvolk human
Pen & Paper RP Characters?
Who plays tabletop RP? Does anyone use a character from tabletop RP here? Has anyone written out a game system character sheet for the characters they use here?
In my case, I like writing out statistics for my characters so I have more understanding of exactly what they can do.
Anyone who is interested, post the character sheet information for their tabletop or dice-RP characters. Feel free to reverse engineer them or make the stuff up as you go along.
Also taking requests if anyone wants me to stat out a character.
So I'll go first. My characters will all be based on a combination of D&D and Conan d20 - since I much prefer the Conan combat and magic system, although my main characters are both D&D classes.
Aorle Kar (deleted, will redo later).
In my case, I like writing out statistics for my characters so I have more understanding of exactly what they can do.
Anyone who is interested, post the character sheet information for their tabletop or dice-RP characters. Feel free to reverse engineer them or make the stuff up as you go along.
Also taking requests if anyone wants me to stat out a character.
So I'll go first. My characters will all be based on a combination of D&D and Conan d20 - since I much prefer the Conan combat and magic system, although my main characters are both D&D classes.
Aorle Kar (deleted, will redo later).
My faith protects me, my kevlar helps.
Re: Pen & Paper RP Characters?
Yeah Rail, could you stat out Devon...make his powers and health and such more corporeal...it would make it alot easier for me...and seeing how i haven't played D&D for a year...(DAmn you navy!) I dont have my books anymore. I dont know how to reverse the character making process down to base stats...and i dont have die anymore lol
ya know simple weapons, light armor just the lil stuff cuz hes a caster and hes not really wearing armor...just fire retardant clothes..lol
ya know simple weapons, light armor just the lil stuff cuz hes a caster and hes not really wearing armor...just fire retardant clothes..lol
*Fwoosh*
Re: Pen & Paper RP Characters?
Interesting reading!
I played D&D with my sister for years before she realized that I didn't completely understand the rules and was just making stuff up.
Also, I believe that you've given yourself a few more Lightswords than we currently have on hand.
I played D&D with my sister for years before she realized that I didn't completely understand the rules and was just making stuff up.
Also, I believe that you've given yourself a few more Lightswords than we currently have on hand.
Shim -- where the men are men, and the livestock are scared.
- Sir Karsimir
- Citizen
- Posts: 714
- Joined: Wed Jan 10, 2007 8:12 pm
- Name: Karsimir Von Greyssen
- Race: Reichvolk human
Re: Pen & Paper RP Characters?
Will do Devon... when I find the rules on warlocks.
Think of it as his maximum number of personal followers. Any you would like to see stats for?
Yup. Nice to have vacancies open.Julen wrote:Also, I believe that you've given yourself a few more Lightswords than we currently have on hand.
My faith protects me, my kevlar helps.
Re: Pen & Paper RP Characters?
HEY KIDS! Check this out!
http://www.easydamus.com/character.html
Fairly long personality test calculates your personal 4d6 pen and paper adventurer stats, your most suitable race and class, and your alignment. Not 3d6, unfortunately, so the results are kinda inflated, but the idea is that you're an experienced adventurer. Also, the results can be inflated by personal bias--all of the questions rely on honesty rather than numerical figures (i.e. strength is not determined by how much you bench, but by your own estimate of how you compare to others). Interesting test factor: intelligence appears to be determined largely by academic GPA, so if you are a smarty-pants who didn't do your homework in high school, you are not so much a smarty-pants in D&D after all. Nyah-nyah.
What'd I get? Neutral-Good Half-Elf Barbarian(2)/Wizard(2)
Don't care to post the stats because they are ridiculously inflated, but my highest was Charisma, followed by Intelligence, then Wisdom. THE PERFECT BARBARIAN NRAAAAAAH.
I'm kind of stoked that I got barbarian. And I don't mind that my physical stats weren't as high, because I'm a girl and not a power-lifter, but a little miffed that my Mental stats were all the highest because that's pretty nerdy.
TAKE THE TEST KIDDIES.
http://www.easydamus.com/character.html
Fairly long personality test calculates your personal 4d6 pen and paper adventurer stats, your most suitable race and class, and your alignment. Not 3d6, unfortunately, so the results are kinda inflated, but the idea is that you're an experienced adventurer. Also, the results can be inflated by personal bias--all of the questions rely on honesty rather than numerical figures (i.e. strength is not determined by how much you bench, but by your own estimate of how you compare to others). Interesting test factor: intelligence appears to be determined largely by academic GPA, so if you are a smarty-pants who didn't do your homework in high school, you are not so much a smarty-pants in D&D after all. Nyah-nyah.
What'd I get? Neutral-Good Half-Elf Barbarian(2)/Wizard(2)
Don't care to post the stats because they are ridiculously inflated, but my highest was Charisma, followed by Intelligence, then Wisdom. THE PERFECT BARBARIAN NRAAAAAAH.
I'm kind of stoked that I got barbarian. And I don't mind that my physical stats weren't as high, because I'm a girl and not a power-lifter, but a little miffed that my Mental stats were all the highest because that's pretty nerdy.
TAKE THE TEST KIDDIES.
Re: Pen & Paper RP Characters?
I have to take this opportunity to express my dislike of D&D. I find it geared towards powergaming/godmodding hack and slash combat, too inflexible and prone to much abuse. Abuse that it's begging for, which only gets worse every time a new expansion with uber powers is released.
I dislike the very lacking social attributes of D&D style character sheets. They have (as far as I know) only two out of a dozen things that have anything to do with your character's personality. A charisma number, and an alignment (good/evil/neutral, chaotic/true/lawful).
I hate that. Especially since it gave rise to spells like detect evil which to me is silly. Things are not cut and dry, people have reasons and motivations behind their actions, and people like Hitler do not glow red. Nobody is really evil or good by any objective standard - it should not be a trait. You can call Moryldar "evil" but that's just an opinion, and I'd say you're wrong. I'd say he's a victim of circumstance. You can call Bela "evil" and I'd say you're wrong again. He's tortured and emotionally distant, not evil. Wherever I can in my writing, rather than mention evil magic, I try to remember to call it death magic.
Chrisma and alignment do not even begin to describe complexities of a character's social nature. Appearance and charisma are not the same thing. Good looking people can have no charisma, ugly people can be very charismatic. Charisma and manipulative talents are likewise not the same thing. You can manipulate someone without being likable.
The only system I've ever really liked is white wolf's, because it's very simple but can give rise to much more complexity and diversity. You can learn the rules in 10 minutes, but you can do endless things with them.
I have converted the white wolf core rules to work with Pal Tahrenor and tested it. It works well. I would really suggest using this over any D&D or D20 system because it is much closer to what we do here.
Here's the sheet: http://www.tharshaddin.com/store/PTcharactersheet1.jpg
How does it work? At the top, ignore concept, virtue and vice. These are somewhat complicated descriptions of your character's personality. For the rest of it, fill in the dots. That's it. More dots is better. At the bottom, ignore Merits. The rest is straight out of your character sheet here. Done.
What did I change? I added Spirituality, Mana, and Gnomish Technology. Your Mana is equal to your race (humans get 4) plus your spirituality. So spirituality is your connection to the astral plane. You regenerate mana when you dream. Not sleep - dream. That's all I had to change to make magic work fairly.
I dislike the very lacking social attributes of D&D style character sheets. They have (as far as I know) only two out of a dozen things that have anything to do with your character's personality. A charisma number, and an alignment (good/evil/neutral, chaotic/true/lawful).
I hate that. Especially since it gave rise to spells like detect evil which to me is silly. Things are not cut and dry, people have reasons and motivations behind their actions, and people like Hitler do not glow red. Nobody is really evil or good by any objective standard - it should not be a trait. You can call Moryldar "evil" but that's just an opinion, and I'd say you're wrong. I'd say he's a victim of circumstance. You can call Bela "evil" and I'd say you're wrong again. He's tortured and emotionally distant, not evil. Wherever I can in my writing, rather than mention evil magic, I try to remember to call it death magic.
Chrisma and alignment do not even begin to describe complexities of a character's social nature. Appearance and charisma are not the same thing. Good looking people can have no charisma, ugly people can be very charismatic. Charisma and manipulative talents are likewise not the same thing. You can manipulate someone without being likable.
The only system I've ever really liked is white wolf's, because it's very simple but can give rise to much more complexity and diversity. You can learn the rules in 10 minutes, but you can do endless things with them.
I have converted the white wolf core rules to work with Pal Tahrenor and tested it. It works well. I would really suggest using this over any D&D or D20 system because it is much closer to what we do here.
Here's the sheet: http://www.tharshaddin.com/store/PTcharactersheet1.jpg
How does it work? At the top, ignore concept, virtue and vice. These are somewhat complicated descriptions of your character's personality. For the rest of it, fill in the dots. That's it. More dots is better. At the bottom, ignore Merits. The rest is straight out of your character sheet here. Done.
What did I change? I added Spirituality, Mana, and Gnomish Technology. Your Mana is equal to your race (humans get 4) plus your spirituality. So spirituality is your connection to the astral plane. You regenerate mana when you dream. Not sleep - dream. That's all I had to change to make magic work fairly.
The world is an arena, not a stage. RP is a stage, not an arena.
- Lylessa Uluki
- Citizen
- Posts: 669
- Joined: Thu Jun 14, 2007 12:12 am
- Name: Uluki
- Race: Duskling - Fae
Re: Pen & Paper RP Characters?
I can't find a recent character sheet for Uluki. The one I have here goes up to Level Five, and she was Level Eleven when I stopped playing her in a D&D Setting. So... I will post what is on the sheet plus what I remember. The stuff I know for a fact has changed since the sheet I'm looking at but that I can't remember the new numbers for I will just leave out till/unless I find a more recent sheet.
This is 1.) Ten years ago in in-game time, and 2.) From a time when she was a combat caster as well as a healer-- which I gradually changed for in character reasons, not specifically to power her down for Thar-- so some of this may no longer apply.
Lylessa Uluki
Class/Level: Shaman 11 (from the WoW pen and paper system, the class Shaman includes Healer plus some other stuff)
Alignment: Lawful Good/Exalted
(Though I will point out that in her case "Lawful" means she has a very consistent personal moral code based on compassion, friendship, and love... not that she necessarily follows the official legal system, which she doesn't if she feels man-made laws conflict with the laws of goodness.)
STR 9, DEX 13, CON 13, INT 14, WIS 20, CHA 16
Hit Points: 41
Grapple: 0
Primary skills: Heal (+17,) Spellcraft (+14,) Diplomacy (+14,) Sense Motive (I forget-- but she often won't bother questioning someone's motives anyway because she's absurdly trusting,) Survival (+11)
Feats/Abilities: Brew Potion, Inspiration - Auger, Master Elements, Lowlight Vision, Ghost Wolf, Skilled: Heal, Skilled: Spellcraft, Flametongue/Frostbrand, Iron Will, Mirror Spell, Magic Energy Control, Sacred Vow. I'm forgetting a few.
Spells: A heck of a lot. I'm not going to list them all out. A whole bunch of combat stuff, some random ones like Sending and Light and that sort of thing, can cast all Cure spells spontaneously-- meaning can replace any prepared spell with Cure. The only thing odd about her spell list is it includes Blood of the Martyr from Book of Exalted Deeds, so she can also heal by taking like damage if needed (like for a quick boost to her healing or to heal someone she for some reason can't touch.)
Of course, my character has been pretty powered-down for this setting. A couple of the Feats have always pretty much just been personality traits, so that hasn't really changed. I use her stats just as more sort of a general idea of what should be able to do (like I think in terms of "She's not very strong," rather than "She's a -1 for a task using the STR stat.")
If I were re-doing her sheet for this setting, it would look more like this:
Feats/Abilities: Skilled: Heal, Skilled: Spellcraft, Iron Will, Sacred Vow.
(Mirror Spell and Magic Energy Control just sort of morph into being very effective at healing; they don't really have any meaning without well-defined rounds. Iron Will and Sacred Vow in this case pretty much just mean she's really determined and persistent and that she's dedicated to helping people and supporting the community-- nothing supernatural.)
Spells: Cure, Remove Disease, Blood of the Martyr.
(The first two get folded into generic "healing" depending on whether she's healing injury or illness, and the third is basically just healing in a way that's a bit more intensive but requires some sacrifice from her in order to do it-- she'll take the damage of whatever she's healing, then have to heal herself-- that one rarely gets used.)
So yeah, that's my healer.
Frug, you make some very good points... although I don't share your happy feelings about WoD simply because I found it very cumbersome to DM. It's nice to have the flexibility, but I found it really hard to make a balanced game-- either my players were getting their asses kicked or having no challenges, and it was tricky to predict which thing would happen. I don't just mean in terms of combat here, either, although, combat is where I feel the system is weakest. However, that is just personal preference, not my belief that WoD is evil.
This is 1.) Ten years ago in in-game time, and 2.) From a time when she was a combat caster as well as a healer-- which I gradually changed for in character reasons, not specifically to power her down for Thar-- so some of this may no longer apply.
Lylessa Uluki
Class/Level: Shaman 11 (from the WoW pen and paper system, the class Shaman includes Healer plus some other stuff)
Alignment: Lawful Good/Exalted
(Though I will point out that in her case "Lawful" means she has a very consistent personal moral code based on compassion, friendship, and love... not that she necessarily follows the official legal system, which she doesn't if she feels man-made laws conflict with the laws of goodness.)
STR 9, DEX 13, CON 13, INT 14, WIS 20, CHA 16
Hit Points: 41
Grapple: 0
Primary skills: Heal (+17,) Spellcraft (+14,) Diplomacy (+14,) Sense Motive (I forget-- but she often won't bother questioning someone's motives anyway because she's absurdly trusting,) Survival (+11)
Feats/Abilities: Brew Potion, Inspiration - Auger, Master Elements, Lowlight Vision, Ghost Wolf, Skilled: Heal, Skilled: Spellcraft, Flametongue/Frostbrand, Iron Will, Mirror Spell, Magic Energy Control, Sacred Vow. I'm forgetting a few.
Spells: A heck of a lot. I'm not going to list them all out. A whole bunch of combat stuff, some random ones like Sending and Light and that sort of thing, can cast all Cure spells spontaneously-- meaning can replace any prepared spell with Cure. The only thing odd about her spell list is it includes Blood of the Martyr from Book of Exalted Deeds, so she can also heal by taking like damage if needed (like for a quick boost to her healing or to heal someone she for some reason can't touch.)
Of course, my character has been pretty powered-down for this setting. A couple of the Feats have always pretty much just been personality traits, so that hasn't really changed. I use her stats just as more sort of a general idea of what should be able to do (like I think in terms of "She's not very strong," rather than "She's a -1 for a task using the STR stat.")
If I were re-doing her sheet for this setting, it would look more like this:
Feats/Abilities: Skilled: Heal, Skilled: Spellcraft, Iron Will, Sacred Vow.
(Mirror Spell and Magic Energy Control just sort of morph into being very effective at healing; they don't really have any meaning without well-defined rounds. Iron Will and Sacred Vow in this case pretty much just mean she's really determined and persistent and that she's dedicated to helping people and supporting the community-- nothing supernatural.)
Spells: Cure, Remove Disease, Blood of the Martyr.
(The first two get folded into generic "healing" depending on whether she's healing injury or illness, and the third is basically just healing in a way that's a bit more intensive but requires some sacrifice from her in order to do it-- she'll take the damage of whatever she's healing, then have to heal herself-- that one rarely gets used.)
So yeah, that's my healer.
Frug, you make some very good points... although I don't share your happy feelings about WoD simply because I found it very cumbersome to DM. It's nice to have the flexibility, but I found it really hard to make a balanced game-- either my players were getting their asses kicked or having no challenges, and it was tricky to predict which thing would happen. I don't just mean in terms of combat here, either, although, combat is where I feel the system is weakest. However, that is just personal preference, not my belief that WoD is evil.
"When you feel like you can't go on, love heals.
Hold onto love, and it will lead you home. Love heals." -Rent
Hold onto love, and it will lead you home. Love heals." -Rent
Re: Pen & Paper RP Characters?
Well it's just an opinion. I have happy feelings about the WoD rules but for some reason I don't find much common ground at all with other WoD players. I like the world because it has mystery in it, and they sucked the mystery out of it... but that's a different rant entirely.
I sure wouldn't call it cumbersome. Playing D&D was a constant sift through books to figure out what rule did what when. Which dodge was actually a dodge and which was only a take no damage if you took half damage semi-dodge for spells only, which sub trait does what when where how well and how often, why do you have this sub trait with that class and sub class combination, what enchantment was actually an enchantment and not that other thing with the other bonus, and how come that mage can fly and do five times as much damage as me even if I'm a rogue and I snuck up on him and stabbed him in the back... Which was because I didn't use the second expansion which on page 57 has a sub sub class that combines with my other sub class to give me some overpowered shit that I didn't know about, but without which my character was useless.
That's always been my experience with D&D anyway. I didn't really need a book to run the pal tahrenor game (which didn't end
) Once the characters had their basic dots filled in, I just winged it. Monster's too easy? add a dot here or there on the fly. That's why you put up a big book to screen them from seeing your stats 
I sure wouldn't call it cumbersome. Playing D&D was a constant sift through books to figure out what rule did what when. Which dodge was actually a dodge and which was only a take no damage if you took half damage semi-dodge for spells only, which sub trait does what when where how well and how often, why do you have this sub trait with that class and sub class combination, what enchantment was actually an enchantment and not that other thing with the other bonus, and how come that mage can fly and do five times as much damage as me even if I'm a rogue and I snuck up on him and stabbed him in the back... Which was because I didn't use the second expansion which on page 57 has a sub sub class that combines with my other sub class to give me some overpowered shit that I didn't know about, but without which my character was useless.
That's always been my experience with D&D anyway. I didn't really need a book to run the pal tahrenor game (which didn't end
The world is an arena, not a stage. RP is a stage, not an arena.
- Sir Karsimir
- Citizen
- Posts: 714
- Joined: Wed Jan 10, 2007 8:12 pm
- Name: Karsimir Von Greyssen
- Race: Reichvolk human
Re: Pen & Paper RP Characters?
Using a few Conan rules, mainly Dodge defence and Parry Defence in place of AC.Devon wrote:Yeah Rail, could you stat out Devon...make his powers and health and such more corporeal...it would make it alot easier for me...and seeing how i haven't played D&D for a year...(DAmn you navy!) I dont have my books anymore. I dont know how to reverse the character making process down to base stats...and i dont have die anymore lol
ya know simple weapons, light armor just the lil stuff cuz hes a caster and hes not really wearing armor...just fire retardant clothes..lol
Devon,
Human Warlock 6
STR 14, DEX 15, CON 13, INT 14, WIS 9, CHA 20.
HD: 6d6 + 12 (36 hp)
Initiative: +2 (+2 DEX).
Speed: 40 foot, 35 foot in armour.
Dodge Defence: 16 (+3 base, +2 DEX, +1 Dodge).
Parry Defence: 15 (+3 base, + 2 STR).
Damage Reduction: 4 (Leather Jerkin).
Resistances: Fire 10.
Attack: (Base + 4, DEX or STR +2 = + 6)
Eldritch blast - + 6 attack - 3d8 damage.
Dagger - + 6 attack - 1d4 +2 damage.
Special Abilities: Detect Magic. Item Mastery.
Invocations.
Beguiling Influence. Darkness. Devils Sight. Entropic Warding. Miasmic Cloud. Brimstone Blast.
Saving Throws:
Fortitude: +5 (+2 base, + 1 CON, +2 Great Fortitude)
Reflex: +6 (+4 base, +2 DEX)
Will: +4 (+5 base, -1 WIS)
Feats: (5)
Extra Invocation. Toughness. Dodge. Fleet-footed. Great Fortitude.
Skills: (background skills - Sleight of Hand, Hide, Move Silently)
Bluff +14, Disguise +11, Intimidate +11, Jump +4, Hide +8, Knowledge (arcana) +11, Move Silently + 8, Sense Motive +10, Sleight of Hand +8 , Spellcraft +13, Use Magic Device +12.
The reason for moderate CON and toughness feats is because he is a well-built smoker. His mischievious/capricious nature is the reason for his low WIS.
I focused on his background as a thief and his charismatic nature.
With his invocations, I picked some which simulate his shadow-powers; Entropic Warding represents a cloak of darkness, Miasmic Cloud represents the shadow-attack.
Here http://realmshelps.dandello.net/cgi-bin ... pl?warlock - is the list of invocations.
My faith protects me, my kevlar helps.
Re: Pen & Paper RP Characters?
I love you Rail. That worked out very nicely and I apprecaite the forethought into looking into his character history. And ofcourse corresponding his powers into more reasonable terms. It will actually greatly affect the way I play in this setting, and also to equicate his powers and knowledge of such to the thread I'm about to join. I've a feeling the "What can you do?" question will arise and this will kind of put it into perspective. I want him to grow in storyline and strength and this has been a great help. Also mention to Jess when you see her about the Well-built smoker part and it's benefits lol she'll love that.
For Frug, to be honest I agree with ya. After a while, there isn't really anything the GM can throw at you that you can't beat. And storylines and history seldom come into play other than, "your mother that left you as a child? you see that woman in front of you? your the only one that can kill her, and if you dont your party dies. but if you do, youll know why she left you and carry on from them." kinda lame and stupid as where everyone will choose to save the party unless it's the end of a funny game anyways. There really won't be any growth that happens later for your character so why not kill the evil hag?
For Ulu, I play WoW, and it's kind of funny to know you as a shaman..Sheds a little more light on Ulu as a person and powers and demeanor and such
For Frug, to be honest I agree with ya. After a while, there isn't really anything the GM can throw at you that you can't beat. And storylines and history seldom come into play other than, "your mother that left you as a child? you see that woman in front of you? your the only one that can kill her, and if you dont your party dies. but if you do, youll know why she left you and carry on from them." kinda lame and stupid as where everyone will choose to save the party unless it's the end of a funny game anyways. There really won't be any growth that happens later for your character so why not kill the evil hag?
For Ulu, I play WoW, and it's kind of funny to know you as a shaman..Sheds a little more light on Ulu as a person and powers and demeanor and such
*Fwoosh*
- Sir Karsimir
- Citizen
- Posts: 714
- Joined: Wed Jan 10, 2007 8:12 pm
- Name: Karsimir Von Greyssen
- Race: Reichvolk human
Re: Pen & Paper RP Characters?
Personally I love d20 - not exactly D&D, which is excessive-magic-only - but the core concept of d20 + x + y for skills (against difficulty number z) strikes me as really simple and efficient. Add Feats to customise with for as much diversity as desired.I dislike the very lacking social attributes of D&D style character sheets. They have (as far as I know) only two out of a dozen things that have anything to do with your character's personality. A charisma number, and an alignment (good/evil/neutral, chaotic/true/lawful).
I hate that. Especially since it gave rise to spells like detect evil which to me is silly. Things are not cut and dry, people have reasons and motivations behind their actions, and people like Hitler do not glow red. Nobody is really evil or good by any objective standard - it should not be a trait. You can call Moryldar "evil" but that's just an opinion, and I'd say you're wrong. I'd say he's a victim of circumstance. You can call Bela "evil" and I'd say you're wrong again. He's tortured and emotionally distant, not evil. Wherever I can in my writing, rather than mention evil magic, I try to remember to call it death magic.
Chrisma and alignment do not even begin to describe complexities of a character's social nature. Appearance and charisma are not the same thing. Good looking people can have no charisma, ugly people can be very charismatic. Charisma and manipulative talents are likewise not the same thing. You can manipulate someone without being likable.
The only system I've ever really liked is white wolf's, because it's very simple but can give rise to much more complexity and diversity. You can learn the rules in 10 minutes, but you can do endless things with them.
In my view, few social attributes is a good thing - too many and the conversations devolve into dice rolling. I prefer a few broad social attributes which stay reserved until needed. Eg:
Bluff - for deceiving.
Diplomacy - for convincing or persuading.
Intimidate - for bullying someone into obeying.
Sense Motive - for reading people.
(Will Save, Charisma & Feats)
With appropriate circumstance bonuses (eg: bonus to intimidate if you are heavily armoured and they're not, bonus to diplomacy if you choose a point they are sympathetic to) those few skills can cover most social interaction. If you need more diversity or complexity in social situations, Feats can accomplish that.
For alignment, I like the idea of someones actions leaving a mark on the person - as if sin is a tangible force. Although I think the concept is more relevent to some characters than others. My favourite is what we do here - that relevent special abilities construct their own moral framework to use.
So if you want an unlikable manipulator, take low CHA and high Bluff/Intimidate. An attractive but uncharismatic character may require some Feats based on attractiveness.
Thank you, glad you like it. I try to make the characters fit as well as possible. In fact, I really enjoy the challenge of translating the Freeform profile to a d20 character sheet.Devon wrote:I love you Rail. That worked out very nicely and I apprecaite the forethought into looking into his character history. And ofcourse corresponding his powers into more reasonable terms. It will actually greatly affect the way I play in this setting, and also to equicate his powers and knowledge of such to the thread I'm about to join. I've a feeling the "What can you do?" question will arise and this will kind of put it into perspective. I want him to grow in storyline and strength and this has been a great help. Also mention to Jess when you see her about the Well-built smoker part and it's benefits lol she'll love that.
For Frug, to be honest I agree with ya. After a while, there isn't really anything the GM can throw at you that you can't beat. And storylines and history seldom come into play other than, "your mother that left you as a child? you see that woman in front of you? your the only one that can kill her, and if you dont your party dies. but if you do, youll know why she left you and carry on from them." kinda lame and stupid as where everyone will choose to save the party unless it's the end of a funny game anyways. There really won't be any growth that happens later for your character so why not kill the evil hag?
What I would say is the lack of storyline/history in D&D is more a symptom of bad GM-ing than a fault with the game itself.
PS: Still taking requests for characters translated.
My faith protects me, my kevlar helps.
- Jenica Sabiny
- Citizen
- Posts: 768
- Joined: Sun Feb 05, 2006 2:29 am
- Race: Vampire
Re: Pen & Paper RP Characters?
I'd like to see either Jen or Lanya, whichever you prefer.
Fountain of blood in the shape of a girl.
Re: Pen & Paper RP Characters?
Pfft...Do Lanya!
Jen's a loser...Wouldn't bite me and let me live...Can you belive that? All I wanted was to become immortal.
Atleast Devon and Lanya have played music together.
Sorry guys, internets been dead all day, just getting on and posting really random stuff.
MOKEY THE MONKEY
Jen's a loser...Wouldn't bite me and let me live...Can you belive that? All I wanted was to become immortal.
Atleast Devon and Lanya have played music together.
Sorry guys, internets been dead all day, just getting on and posting really random stuff.
MOKEY THE MONKEY
*Fwoosh*
Re: Pen & Paper RP Characters?
You'd have been killed immediately afterwards.Wouldn't bite me and let me live...Can you belive that? All I wanted was to become immortal.
The world is an arena, not a stage. RP is a stage, not an arena.
Re: Pen & Paper RP Characters?
Yeah, I know. Two vampires is enough.. Got it. But it just shows off his weakness to want to be immortal.
*Fwoosh*
