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Eyropa: Guarding Geezers

Posted: Tue Mar 22, 2016 10:36 pm
by Geragio
Availability: Ask.

Posting Speed: Standard speed is once a day with a maximum 3 day wait.

Characters Involved:
The Guard: Erin Venri - http://www.tharshaddin.com/rp/viewtopic.php?t=3792
The Geezer: Geragio Salviati - http://www.tharshaddin.com/rp/viewtopic.php?t=3793

Thread starting date: Summer, 123PW. (A year or so prior to present)

Location: From Apthoni to Qadis
Thread link: http://www.tharshaddin.com/rp/viewtopic.php?f=49&t=3797

Summary:
The Geezer has spent his life doing dirty deeds. Always figured he'd work for the Trivisana until he died. Now the Trivisana have dragged the one-legged grump from his pig farm, plunked him on a wagon, and told him to take some useless bric-a-brac from Apthoni to Qadis. Nothing suspicious in that at all.

The Guard has spent his much shorter life dreaming of glory, hunting down the odd bounty, and aiming to make a big name for himself as a mercenary. It was a very slow month for his kind of work, so when the Geezer put up an ad for some simple guard duty, it seemed like a good way to get a paid trip to Qadis where work might be more plentiful and rewarding. What could possibly go wrong?

Re: Eyropa: Guarding Geezers

Posted: Wed Mar 23, 2016 2:20 am
by Erin Venri
This is gonna be great! Ask if you wish to join!

Re: Eyropa: Guarding Geezers

Posted: Thu Mar 24, 2016 11:22 pm
by Geragio
With Geragio approved, I'm working on a first post to get us started. :)

There are a coule of ways we can begin:
1) in media res, with a segue straight into an action scene
2) at a more calm pace, with a travelling slice-of-life feel, and build up to an action scene when we want one.

Which would be your preference?

Re: Eyropa: Guarding Geezers

Posted: Sat Mar 26, 2016 12:40 am
by Erin Venri
2) Would be preferable, but I'm completely fine with an action scene straight off!

I think slice of life could lead to a bit of character development before the action.
:D

Re: Eyropa: Guarding Geezers

Posted: Sun Mar 27, 2016 1:18 pm
by Geragio
First post is up!
Thread link is here: http://www.tharshaddin.com/rp/viewtopic.php?f=49&t=3797

Re: Eyropa: Guarding Geezers

Posted: Fri Apr 01, 2016 5:36 pm
by Geragio
Jotting this link here so I can find the info easily
https://en.wikipedia.org/wiki/Talk%3ACa ... _carriages

Rather than go balls-to-the-wall pedanticism, I'm averaging out the trip of 1400ish miles to take approximately a month.

Something we might want to consider doing, whenever needed, are little timeskips in the narrative between points of interest in the journey where something out of the usual happens.

Re: Eyropa: Guarding Geezers

Posted: Tue Apr 12, 2016 3:00 pm
by Erin Venri
Sounds like a damn good plan :D

Re: Eyropa: Guarding Geezers

Posted: Tue Apr 12, 2016 3:59 pm
by Geragio
Feel free to brainstorm ideas as to the kind of events we can timeskip to (prior to the first major on-road ambush from assassins later in the thread).
Some ideas off the top of my head:
- trouble at an inn
- chance encounter with an acquaintance of either character
- <insert ideas here>

Re: Eyropa: Guarding Geezers

Posted: Tue Apr 12, 2016 7:44 pm
by Erin Venri
Perhaps we could have maybe bandits making a tax/toll road sort of thing.
Maybe the road could be in disrepair and we'd need to take a detour.
there could be a flooded stream or river they were forced to ford.
I'll think of more things soon.

Re: Eyropa: Guarding Geezers

Posted: Wed Apr 13, 2016 1:12 am
by Geragio
Erin Venri wrote:Perhaps we could have maybe bandits making a tax/toll road sort of thing.
Maybe the road could be in disrepair and we'd need to take a detour.
That sounds like a good time. Some enterprising criminal knuckleheads taking advantage of a damaged bridge and enforced detour is just the kind of thing to ruin anyone's day.

Would you like me to incorporate a time skip in my next post and set the scene for something like that?

Re: Eyropa: Guarding Geezers

Posted: Wed Apr 13, 2016 4:59 am
by Erin Venri
Sure! sounds like a plan my friend.

Re: Eyropa: Guarding Geezers

Posted: Mon Apr 18, 2016 1:56 pm
by Geragio
Posted.

Depending on your preference, we can have the bridge damage from natural causes, or we can have Erin notice something about the damaged bridge which suggests human sabotage. You can decide :)