SciFi hangout RPG (Slots Filled)
Posted: Sun Aug 10, 2014 2:41 am
As folks may know, I'm interested in trying out an RP system I own to run a Science Fiction game via google hangouts.
The system in question is Fate Core, which can also be found online here: http://fate-srd.com/fate-core/start-playing
=====Scheduling=====
The largest hurdle to setting a game via hangout is scheduling.
So what I am doing here is setting out two potential game times, which work for me as a Narrator, so I can get an idea of which one is more likely to be feasible.
I could potentially run two small games of no more than 2 players/game, or a single larger game of 3-5 players.
Folks who are interested: please let me know which of the following scheduling options you can work with.
At present, there isn't much gap for more than an hour's leeway in either direction from the following times.
=Schedule 1=
Friday evening in America: 6pm CST / 7pm PST / 8pm MST / 10pm EST
Saturday in Australia: 12pm/Noon.
(This timeframe is at the same time as Tov's game)
=Schedule 2=
Saturday afternoon/evening in America: 2pm CST / 3pm PST / 4pm MST / 7pm EST
Sunday morning in Australia: 8am
=====Game information=====
I have two settings on offer. Which setting is used gets determined by the group in the first game/character creation hangout.
===Setting 1: The City===
A thousand years ago, the City had a name. It was one of three built adjacent to a massive industrial facility built on a planet with little to recommend it beyond an abundance of mineral resources. Over the centuries, the facility swallowed the cities whole, until the facility was a city. The City. It doesn't serve quite the same purpose it once did. Mineral processing shifted to manufacturing when the industrial processes used up the majority of the natural reserves available to the planet. A powerhouse of production, The City forms an important cog in the wheel of a larger empire. But the vast majority of the city's inhabitants have little comprehension of that. Most don't even know the planet's name. Surviving day to day is more important to most than ephemeral notions such as 'History'.
Only the topmost tiers of the city, inhabited by the wealthy oligarchs and corporate heavy lifters, have ever seen the sky. Not that the green and yellow tinged skies, saturated with the results of centuries of toxic wastes diffusing into the atmosphere, are anything to send off on a postcard. Deep in the lowest levels, where the poor and transients eventually and inevitably get pushed down to, life is harsh and entirely at the mercy of gang leaders and corrupt factory foremen. But sometimes, the right people end up in all the wrong places, and have what it takes to force a square peg through a circular hole. And sometimes, they look up at the sulphurous lighting of their polycrete ceilings and wonder what the sky looks like. Sometimes, they try to find out.
This is the story of square pegs, circular holes, and a violent application of physics.
===Setting 2: The Galactic Bazaar===
In Sector Xu did Kulvaka
A stately space bazaar decree:
Where Kalx, the warlord's planet, spun
Through orbits circling two suns
Around the starlit sea.
The Great Kalxian Bazaar. A manufactured planetoid. The artifical heart of unaligned space. Home to traders of dreams, intrigues, information, cheap deaths, expensive deaths, and goods of all varieties and legalities.
It is the hiding spot of a thousand bounties. The destination of a thousand bounty hunters. Professionals and specialists fly there like moths to a flame, seeking a profitable contract for their services from the many talent brokers who operate there. Every pirate fleet within Xu and neighbouring sectors are deep in the Kalxians' pockets, and Kalxian space is rendered neutral by default, except for those who can't afford the protection rates or break the peace without sanction from the Kalxian overlords.
The Great Kalxian Bazaar. Where anything goes, so long as it goes unnoticed. There is no crime, except the crime of getting caught at it. The artificial streets are paved with the dreams of all who walk it, whether pleasant or nightmarish: tread softly.
The system in question is Fate Core, which can also be found online here: http://fate-srd.com/fate-core/start-playing
=====Scheduling=====
The largest hurdle to setting a game via hangout is scheduling.
So what I am doing here is setting out two potential game times, which work for me as a Narrator, so I can get an idea of which one is more likely to be feasible.
I could potentially run two small games of no more than 2 players/game, or a single larger game of 3-5 players.
Folks who are interested: please let me know which of the following scheduling options you can work with.
At present, there isn't much gap for more than an hour's leeway in either direction from the following times.
=Schedule 1=
Friday evening in America: 6pm CST / 7pm PST / 8pm MST / 10pm EST
Saturday in Australia: 12pm/Noon.
(This timeframe is at the same time as Tov's game)
=Schedule 2=
Saturday afternoon/evening in America: 2pm CST / 3pm PST / 4pm MST / 7pm EST
Sunday morning in Australia: 8am
=====Game information=====
I have two settings on offer. Which setting is used gets determined by the group in the first game/character creation hangout.
===Setting 1: The City===
A thousand years ago, the City had a name. It was one of three built adjacent to a massive industrial facility built on a planet with little to recommend it beyond an abundance of mineral resources. Over the centuries, the facility swallowed the cities whole, until the facility was a city. The City. It doesn't serve quite the same purpose it once did. Mineral processing shifted to manufacturing when the industrial processes used up the majority of the natural reserves available to the planet. A powerhouse of production, The City forms an important cog in the wheel of a larger empire. But the vast majority of the city's inhabitants have little comprehension of that. Most don't even know the planet's name. Surviving day to day is more important to most than ephemeral notions such as 'History'.
Only the topmost tiers of the city, inhabited by the wealthy oligarchs and corporate heavy lifters, have ever seen the sky. Not that the green and yellow tinged skies, saturated with the results of centuries of toxic wastes diffusing into the atmosphere, are anything to send off on a postcard. Deep in the lowest levels, where the poor and transients eventually and inevitably get pushed down to, life is harsh and entirely at the mercy of gang leaders and corrupt factory foremen. But sometimes, the right people end up in all the wrong places, and have what it takes to force a square peg through a circular hole. And sometimes, they look up at the sulphurous lighting of their polycrete ceilings and wonder what the sky looks like. Sometimes, they try to find out.
This is the story of square pegs, circular holes, and a violent application of physics.
===Setting 2: The Galactic Bazaar===
In Sector Xu did Kulvaka
A stately space bazaar decree:
Where Kalx, the warlord's planet, spun
Through orbits circling two suns
Around the starlit sea.
The Great Kalxian Bazaar. A manufactured planetoid. The artifical heart of unaligned space. Home to traders of dreams, intrigues, information, cheap deaths, expensive deaths, and goods of all varieties and legalities.
It is the hiding spot of a thousand bounties. The destination of a thousand bounty hunters. Professionals and specialists fly there like moths to a flame, seeking a profitable contract for their services from the many talent brokers who operate there. Every pirate fleet within Xu and neighbouring sectors are deep in the Kalxians' pockets, and Kalxian space is rendered neutral by default, except for those who can't afford the protection rates or break the peace without sanction from the Kalxian overlords.
The Great Kalxian Bazaar. Where anything goes, so long as it goes unnoticed. There is no crime, except the crime of getting caught at it. The artificial streets are paved with the dreams of all who walk it, whether pleasant or nightmarish: tread softly.