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SciFi hangout RPG (Slots Filled)

Posted: Sun Aug 10, 2014 2:41 am
by Cai
As folks may know, I'm interested in trying out an RP system I own to run a Science Fiction game via google hangouts.

The system in question is Fate Core, which can also be found online here: http://fate-srd.com/fate-core/start-playing

=====Scheduling=====
The largest hurdle to setting a game via hangout is scheduling.

So what I am doing here is setting out two potential game times, which work for me as a Narrator, so I can get an idea of which one is more likely to be feasible.
I could potentially run two small games of no more than 2 players/game, or a single larger game of 3-5 players.

Folks who are interested: please let me know which of the following scheduling options you can work with.
At present, there isn't much gap for more than an hour's leeway in either direction from the following times.


=Schedule 1=
Friday evening in America: 6pm CST / 7pm PST / 8pm MST / 10pm EST
Saturday in Australia: 12pm/Noon.
(This timeframe is at the same time as Tov's game)


=Schedule 2=
Saturday afternoon/evening in America: 2pm CST / 3pm PST / 4pm MST / 7pm EST
Sunday morning in Australia: 8am




=====Game information=====

I have two settings on offer. Which setting is used gets determined by the group in the first game/character creation hangout.

===Setting 1: The City===

A thousand years ago, the City had a name. It was one of three built adjacent to a massive industrial facility built on a planet with little to recommend it beyond an abundance of mineral resources. Over the centuries, the facility swallowed the cities whole, until the facility was a city. The City. It doesn't serve quite the same purpose it once did. Mineral processing shifted to manufacturing when the industrial processes used up the majority of the natural reserves available to the planet. A powerhouse of production, The City forms an important cog in the wheel of a larger empire. But the vast majority of the city's inhabitants have little comprehension of that. Most don't even know the planet's name. Surviving day to day is more important to most than ephemeral notions such as 'History'.

Only the topmost tiers of the city, inhabited by the wealthy oligarchs and corporate heavy lifters, have ever seen the sky. Not that the green and yellow tinged skies, saturated with the results of centuries of toxic wastes diffusing into the atmosphere, are anything to send off on a postcard. Deep in the lowest levels, where the poor and transients eventually and inevitably get pushed down to, life is harsh and entirely at the mercy of gang leaders and corrupt factory foremen. But sometimes, the right people end up in all the wrong places, and have what it takes to force a square peg through a circular hole. And sometimes, they look up at the sulphurous lighting of their polycrete ceilings and wonder what the sky looks like. Sometimes, they try to find out.

This is the story of square pegs, circular holes, and a violent application of physics.


===Setting 2: The Galactic Bazaar===

In Sector Xu did Kulvaka
A stately space bazaar decree:
Where Kalx, the warlord's planet, spun
Through orbits circling two suns
Around the starlit sea.



The Great Kalxian Bazaar. A manufactured planetoid. The artifical heart of unaligned space. Home to traders of dreams, intrigues, information, cheap deaths, expensive deaths, and goods of all varieties and legalities.

It is the hiding spot of a thousand bounties. The destination of a thousand bounty hunters. Professionals and specialists fly there like moths to a flame, seeking a profitable contract for their services from the many talent brokers who operate there. Every pirate fleet within Xu and neighbouring sectors are deep in the Kalxians' pockets, and Kalxian space is rendered neutral by default, except for those who can't afford the protection rates or break the peace without sanction from the Kalxian overlords.

The Great Kalxian Bazaar. Where anything goes, so long as it goes unnoticed. There is no crime, except the crime of getting caught at it. The artificial streets are paved with the dreams of all who walk it, whether pleasant or nightmarish: tread softly.

Re: Potential SciFi hangout RPG

Posted: Sun Aug 10, 2014 5:21 am
by Jerial
I'm in! Either time will work for me and I shall build my schedule around whichever timeframe is decided.

Re: Potential SciFi hangout RPG

Posted: Mon Aug 11, 2014 12:13 am
by Metarie
Friday 10 PM EST works best for me

Re: Potential SciFi hangout RPG

Posted: Sat Aug 16, 2014 7:23 am
by Diego
Schedule 1 is locked in with Matt and Ree for a 2-player adventure.

Schedule 2 is still potentially free. First two in get the slot.

Re: Potential SciFi hangout RPG

Posted: Sat Aug 16, 2014 8:04 am
by Katona
If you get a sunday group I can play.

Re: Potential SciFi hangout RPG

Posted: Sat Aug 16, 2014 10:33 am
by Kitan
Claimed! Hope nobody else wanted in. ;)

Re: Potential SciFi hangout RPG

Posted: Sat Aug 16, 2014 11:23 am
by Diego
Based on Jase and Kit's preference, schedule 2 is now 10am Aussie time, 5pm PST. Here's hoping I've not bitten off more than I can chew.

Re: SciFi hangout RPG (Slots Filled)

Posted: Thu Aug 21, 2014 2:49 pm
by Luca Abernathy
Matt/Ree:
I won't be able to make the Friday 22/08 (US)/Saturday 23/08 (AUS) Kalxian Bazaar RP this weekend due to unforeseen circumstances.

My humble apologies!

Re: SciFi hangout RPG (Slots Filled)

Posted: Thu Aug 21, 2014 4:50 pm
by Metarie
Sadness! Maybe Matty and I can chat Rp some exchanges to build character rapport as flashback type stuff.

Re: SciFi hangout RPG (Slots Filled)

Posted: Sun Aug 24, 2014 12:36 am
by Metarie
We have company coming in on Friday, so no game for me.

Re: SciFi hangout RPG (Slots Filled)

Posted: Tue Aug 26, 2014 11:57 pm
by Metarie
Update! Company may not be coming. Friday is ON!

Re: SciFi hangout RPG (Slots Filled)

Posted: Sat Aug 30, 2014 8:33 pm
by Metarie
Maybe next Friday!

Re: SciFi hangout RPG (Slots Filled)

Posted: Fri Sep 19, 2014 11:34 am
by Katona
Are we able to make this any later in the day this weekend? Like maybe noon Sunday my time? Cause I might have something on earlier Sunday morning.

Re: SciFi hangout RPG (Slots Filled)

Posted: Fri Sep 19, 2014 1:14 pm
by Jinwu
That's fine with me.

What about you, Kit?
I think that's a 7pm start at your end? (At any rate, 2 hours later than the usual start time)

Worst case scenario, I don't mind if we have to postpone a week. All that means is that I'll have more stuff put together by the time we reconvene. =p

Re: SciFi hangout RPG (Slots Filled)

Posted: Fri Sep 19, 2014 6:46 pm
by Kitan
That should be fine.