Kald Sulif.
Posted: Fri Sep 13, 2013 11:17 pm
Player Name: LordSquirrel
Character Name: Kald Sulif
In Common: Kald
Nickname: Redeyes, or Pip
Age: 16
Race: Human of Gnome, and Indian descent
Physical Description:
Eye Color: Ruby red with green flecks
Skin Tone: Medium brown
Hair: Black, fall just short of her shoulder, it is well kept and is parted in the middle of her forehead
Build: Slender
Height: 5’2”
Weight: 123lb
Kald’s usual outfit is an elegant blue and white formfitting dress with long sleeves and a ruby necklace. However, if she ever thinks she is going to get into a fight, she uses an old set of leather armor.
Possessions:
• Two small iron daggers
• Several books including, spell tomes
• A ruby necklace
• 150 bishans
Powers or Strengths:
• Keen hearing, abnormally intelligent (natural talent)
• Extremely receptive (natural talent)
• Highly dexterous and flexible (learned)
• Physically quick (learned)
• Talented at stealth (natural talent)
• Pick pocketing (learned)
• Talented with daggers (natural talent)
• Talented at climbing walls, and small buildings (learned)
. Good at hiding her intentions.
Magics:
• A basic healing spell – quickly heals small cuts, bruising, and burns.
• Electric pulse – a short range, non-lethal discharge of electrical energy that knocks most opponents out immediately, bypasses all armor.
• Magical detection – shows creatures that are hidden using magic.
• Blood shield – pulls the blood from any open wound and uses it to create a rock solid dome around the user, Can severely damage the user if used for more than five seconds. The more blood the user uses the denser the shield. Can possibly use the blood of others
• Blood pulse – a shorter range, lethal version of the electrical pulse, super heats the blood in the target causing them to explode with the force of a bomb, must touch the skin of the target for the spell to work take three second for the target to explode, and only works on creatures with a pulse, sentient or otherwise. Require the target to have at least one open wound, the user must also use one tenth of their own blood to activate the spell and requires at least two full seconds of contact with the targets skin
Weaknesses:
. Has a fear of death
• Refuses to use any lethal magic on sentient races unless absolutely necessary
• Rarely uses Blood shield for fear of injuring herself
• Easily tired out when using magic.
• Low vision in right eye.
• Untrusting towards people
• Can’t take many physical hits
• Has no formal combat training
• Relies heavily on being able to maneuver around an opponent, so an enemy that is as fast or faster than her can be challenging
• No effective counter measures against long range enemies
• Few effective counter measures against groups of three or more
• Would have a hard time fighting Battlemages, or other more experienced magic users with more diverse magic selections
• Lacks physical strength
• Does not possess a spell capable of healing any wounds larger then a small cut or burn
• Little combat experience
. Sometimes goes overboard when being social
(Still working on the description of the clothes)
Character Name: Kald Sulif
In Common: Kald
Nickname: Redeyes, or Pip
Age: 16
Race: Human of Gnome, and Indian descent
Physical Description:
Eye Color: Ruby red with green flecks
Skin Tone: Medium brown
Hair: Black, fall just short of her shoulder, it is well kept and is parted in the middle of her forehead
Build: Slender
Height: 5’2”
Weight: 123lb
Kald’s usual outfit is an elegant blue and white formfitting dress with long sleeves and a ruby necklace. However, if she ever thinks she is going to get into a fight, she uses an old set of leather armor.
Possessions:
• Two small iron daggers
• Several books including, spell tomes
• A ruby necklace
• 150 bishans
Powers or Strengths:
• Keen hearing, abnormally intelligent (natural talent)
• Extremely receptive (natural talent)
• Highly dexterous and flexible (learned)
• Physically quick (learned)
• Talented at stealth (natural talent)
• Pick pocketing (learned)
• Talented with daggers (natural talent)
• Talented at climbing walls, and small buildings (learned)
. Good at hiding her intentions.
Magics:
• A basic healing spell – quickly heals small cuts, bruising, and burns.
• Electric pulse – a short range, non-lethal discharge of electrical energy that knocks most opponents out immediately, bypasses all armor.
• Magical detection – shows creatures that are hidden using magic.
• Blood shield – pulls the blood from any open wound and uses it to create a rock solid dome around the user, Can severely damage the user if used for more than five seconds. The more blood the user uses the denser the shield. Can possibly use the blood of others
• Blood pulse – a shorter range, lethal version of the electrical pulse, super heats the blood in the target causing them to explode with the force of a bomb, must touch the skin of the target for the spell to work take three second for the target to explode, and only works on creatures with a pulse, sentient or otherwise. Require the target to have at least one open wound, the user must also use one tenth of their own blood to activate the spell and requires at least two full seconds of contact with the targets skin
Weaknesses:
. Has a fear of death
• Refuses to use any lethal magic on sentient races unless absolutely necessary
• Rarely uses Blood shield for fear of injuring herself
• Easily tired out when using magic.
• Low vision in right eye.
• Untrusting towards people
• Can’t take many physical hits
• Has no formal combat training
• Relies heavily on being able to maneuver around an opponent, so an enemy that is as fast or faster than her can be challenging
• No effective counter measures against long range enemies
• Few effective counter measures against groups of three or more
• Would have a hard time fighting Battlemages, or other more experienced magic users with more diverse magic selections
• Lacks physical strength
• Does not possess a spell capable of healing any wounds larger then a small cut or burn
• Little combat experience
. Sometimes goes overboard when being social
(Still working on the description of the clothes)