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Saiwati

Posted: Sun May 07, 2006 11:52 pm
by Anonymous
Quick Info

Name Saiwati

Aliases None as of yet

Age 25, looks 18

Gender Female

Race Half-ogre, half-human

Weight 250+ lbs, exact figure unknown. Best not to pester large women about their weight.

Height 8'5"

Hair/Eye color Both dark brown

Lengthy stuff

Appearance Sai is a little under eight and a half feet tall with a physique most favorably comparable to the Hulk (not that wussy She-hulk, mind you). She has only been described as attractive by drunks, and that at a distance of more than twenty meters. Her skin is a pale brown, like the inside of a hazelnut. Her hair is in dreadlocks long enough to brush her wide shoulders and is the same color as her eyes, which are a black-brown and muddy, lacking the streaks and pattern found in most irises. They appear to glare at most people from under her low, heavy brows, even when she is trying to be friendly. She has an angular, simian face, her nose both wide and sharp with a large bump along the bridge. A slight under-bite causes her bottom canines to stick out above her lip, and also resulted in a lisp that she has taken years to overcome and is still likely to speak with when very angry or upset. Her ears are long, longer than most elves', but also thick and irregularly shaped. She dresses sparingly, usually wearing nothing but a pair of loose, comfortable pants and a long strip of tight and strategically wrapped cloth on her upper body.

Powers Sai has no magical powers to speak of besides a very slight resistance to physical damage both magical and mundane due to her very thick skin, which is as tough as most leather armor. She does have excellent hearing, however, a very good sense of smell. Sai is also near-sighted, but she has never told anyone about it--who would take a half-ogre with glasses seriously? Her only 'power' would be her brute strength, pure and simple. Though most ogres would consider her a weakling as a half-breed, most ogres are also lazy and rely solely on their natural strength to get by. As Sai has spent most of her life training in the martial arts and lifting weights, she is in prime physical condition and could give any of her relatives a run for their money. Also, her ogre blood allows her to eat and digest almost anything organic, regardless of cleanliness, with little or no ill effects.

(picture to come as soon as my scanner starts working again)

Weaknesses Well, she is near-sighted first and foremost. Although she can shoot a bow farther than most, her accuracy is nil, and most things more than two meters away are blurry to her--any farther than fifteen and they might as well be on the moon. Sai either can't use magic or has never tried to; she doesn't care one way or the other. She also lacks skill in the weapons department--she has only ever trained with simple, non-fatal bludgeoning weapons such as nunchakus, saps, quarterstaves, clubs, and her own fists and feet. Given a sword or a spear she is more likely to just use them as a club.

Personality One might assume, from her appearance, that she is a big, stupid, violent brute prone to rage and violence. Nothing could be further from the truth. No, she's not the smartest soul to wander the earth, but neither is she an idiot. She can read a little, though the activity bores her, but she is more than happy to hold an intelligent conversation and she is, by nature, a cautious and careful traveler, with more common sense than most. She is also somewhat... girly. That is, she has a great appreciation for fine clothes, although she admits they do not suit her, and she likes her animals small, fluffy, and adorable. She bathes regularly and washes her clothes; a rarity among most lower class humans, let alone ogres. As Sai has experienced first hand what generosity and kindness can do to help a person, she is more than happy to extend such sentiments to others.

Equipment Sai's only piece of equipment is a weapon she created for herself. It is an oversized set of nunchukus with five sticks instead of the normal two or three, all attached with chains that can be unscrewed to make two separate weapons for close-range combat, or combined into a single weapon with a striking range of two meters--add to that the length of her arm and one gets a general idea of her 'personal space'.

History Far south of Thar Shaddin, in a warmer part of the continent, is a small militaristic order of monks dedicated to the protection of the innocent and the perfection of themselves, believing that through moral, physical, and mental discipline, one may access the divine. They were well liked in the surrounding area because they kept the people free of evil pests while not being tyrannical; except for a small and yearly tithe they asked nothing for the service and let the people govern themselves without fear. It was during a return from a neighboring hamlet that had been having trouble with a necromancer that a small party of the monks heard a baby crying in a ditch.

They could hardly do anything but find the child, but when they did even the most kind-hearted of them was repulsed--the creature kicking and wailing in the dirty blanket, half sunk in brackish water, was nothing short of hideous. She was bigger than most babies, with sharp and pronounced teeth and dark, angry little eyes. Some were afraid to touch her, but others who believed too strongly in the lessons of their order to leave even an abandoned half-breed ogre child to die insisted that she be brought along. Her evil temper disappeared the second she was offered some traveling bread, as she had been very hungry, and was so well behaved on the rest of the journey that the monk who carried her, a big man, laughingly named her 'Saiwati', which means 'delicate flower'.

During the next year or so every effort was made to find Sai a home outside the monetary, but none of the neighboring people would take her or betrayed any knowledge of her origin, so at last the monks were resigned to keep her, despite the rules against allowing women in the monastery. They rationalized that, as long as she was a child, she did not count as a woman.

By this time, however, she had already grown on them. Babies are like that sometimes. She was hardly spoiled in a place where personal luxuries are about as common as fish growing on trees, but it was like growing up with a hundred big brothers to watch out for her, play with her, and take care of her. Even as a child she was basically good natured so long as no one made her mad. Her one failing point was a tendency towards random acts of violence for no apparent reason--she rarely hurt anybody but shuffled several birds and mice and legions of bugs off the mortal coil with apparent glee and smashed most of the clay mugs and plates in the monastery, causing the Master to request wooden, less breakable replacements.

In order to counteract her natural ogre tendencies, Sai was included in training from a young age. Some doubted the wisdom of teaching a strong and inherently dangerous person how to fight better, but most of the order believed that if Sai was given a channel for her excess energy and the discipline required of such teaching, her behavior would improve. They were correct.

Sai loved to train and spar, and even willingly suffered mental discipline and meditation once convinced that it would increase her fighting skills. She became one of the most dedicated members of the monastery; through introspection and meditation she found calm in her warring blood, and made peace with her heritage as best she could. She learned that her size--at thirteen years old she was already as tall as most of the men--was not enough to make her strong. The strength needed to come from within as well as without.

As she grew older and older it became apparent that she was neither a half-troll, as had earlier been suspected, because she had no regenerative qualities nor a specific weakness to fire, nor a half-orc, since orcs are not that much larger than humans and half substantially shorter lives, rarely passing their fifth decade. As Sai passed her sixteenth birthday, at which point she might normally have been called a woman, the Master declared that due to her blood she matured slower and might remain in the monastery for a while longer, much to the relief of Sai and the rest of the monks, whom she had long thought of as family.

Because a group of ogres had been bothering people the summer before she was found and disappeared mysteriously that fall, and because no other logical possibility presented itself, it was at last rightly supposed that she was a half-ogre. Ogres are believed to be much smaller cousin to hill-giants, perhaps a half-breed themselves between hill-giants and goblins or orcs that had become a legitimate species. A normal ogre is about nine or ten feet tall, brutish and singlemindedly dedicated to sacking and pillaging. Being less than intelligent about which villages to pillage, most of them have been killed off by strong resistance from the townspeople. In fact, since Sai's appearance there had been no reports of ogre activity in the area at all. Rumor had it they had gone north, or maybe west, or maybe east. Though most ogres died young, there were tales of old and canny ones that had survived as long as a century and a half.

When at last Sai reached an age when evidence of her womanliness was too obvious to be ignored (she was then twenty-two), she was asked to leave the monastery. It was a tearful parting, but, despite entreaties to stay in the general vicinity, maybe to settle down, she insisted upon taking a traveling role. She wanted to see the world, she said, to meet others like herself, is such existed, and to explore far beyond the walls that had sheltered her for as long as she could remember. She wanted to do good, to help people as she had been helped, and she wanted very, very much to find bad people to beat up, although this was not a reason she vocalized.

As most of the rumors pointed the ogre migration North, Sai chose that direction to travel in. She went forth leisurely, avoiding roads and towns and keeping to the forests more than not to escape the reaction her appearance usually inspired. And in time, she came to Thar Shaddin, where she has found that there are many good things to do, many people to help, and many bad things to hit. It's like heaven on earth.