Culture/Character background - [REJECTED]
Posted: Mon Sep 17, 2012 3:49 pm
Hey. First post!
[edit - after a fine suggestion, I have moved this post here, where it belongs.]
First of all, please be gentle. Although I used to PBP a lot, it has been a little while and my etiquette was forged years ago on another site. So if I step on any toes or twang someone's banjo, then it's probably an honest mistake.
Second, having read through much of the setting material and few posts, I've got a character concept that's forming, brewing, fermenting but not yet complete. I want a character to come from a certain group (more of that below) but I want to make sure this group is accepted first. Essentially, I want to make sure I'm bringing in a new group that affords everyone else some excitement and writing potential, before drawing a character who comes from it. The important question: Is this the right forum to do this? Apologies if not - please direct me to the right page!
Let me tell you what I mean. I'm creating a faction, a group, of foreigners and I'm bringing some of them to Thar Shaddin. Initially, I'll just be playing one character from them, a lone visitor. However, if things go well and it looks like there's potential, then I'll introduce a lot more NPCs and a few more characters and (hopefully) others will too.
[I know that paragraph reads like a potential god-modder on the rise, but bear with me. And stop rolling your eyes! My intent is humble]
Without further waffle, this is what I have so far. Please read below the bump, and give me some feedback:
-------------------------
Overview – The Roam
“Roamers” is the most common name for them, although different races and regions across Thar Shannin and beyond use many other terms, each usually nastier than the last. Among the more polite ones, the ones you use when the children are listening or when you’re trying to impress a potential husband, are Wanderers, Lostfolk, or Landless. When speaking about them, many affect a mock pity. Thus the urban citizen’s natural disdain for the undeserving nomad, barely disguised by a veneer of sympathy. But once the clocks tick late and beer-soaked tongues begin to loosen, old men recount childhood memories and embellished tales of strange caravans arriving at night, shifty foreigners selling alien trinkets, unexplained mischief and, sometimes, of unspeakable deeds: theft, fire, defilement, and magical curses. Other terms are used then: Witches, Pickpockets, Pilferers, Parasites, and worse.
To themselves, they are simply “The Roam”. Few in number and dispersed, the Roam are exceedingly rare in most people’s experience, so truth about them is hard to come by and often distorted. The Roam are a kind of loose affiliation of nomadic travelling communities. With no fixed home or defined source of income, the Roam live in troupes of several families who travel together, usually in pony-drawn caravans. Spread across Pal Tahrenor, troupes typically travel from town to town, making their way with an opportunistic mix of entertainment and trade. They sell trinkets and items that they pick up as they move, buying cheap where goods are commonplace, and selling high where they are rare. Different troupes provide many kinds of entertainment. Some dedicate themselves to putting on shows, typically conjuring, tumbling and music. A seedier side is often available – gambling, prostitution and forgery are typical. Each troupe varies, some are more unsavoury than others, but always these intelligent, insular travellers do whatever they can to make a few coins or trade for food before they move on to the next town or city, or simply disappear into the wastes to live off the land for a few months.
Stories about them are far more numerous than the numbers of people who have actually met a Roam caravan, and what might be true about one set of Roam may not be true of another. However, there are some common suspicions that do seem to define the Roam as a group, albeit a loose and untamed one. They are probably not all true, some are even contradictory, but these are some of the common stories told by people in places like Thar Shaddin:
- Roam are hostile to outsiders, and even when they seem friendly, their real loyalty is always with their troupe.
- Never make a deal with a Roam and expect to come out on top. Their reputation for being excellent traders, and for always getting the best side of a deal, is universally accepted. They will often have goods highly prized in the places they visit, and will extract the maximum price for them.
- The Roam are a hereditary group different to all other races, and they only mate with each other.
- The roam are not a hereditary group, but just a name for groups of people who lead similar lives
- The Roam know how to put curses on people, to cause misfortune, illness and even death to those who cross them.
- The Roam are masters of sleaze and deceit. Whoring, lockpicking, forging and lying are their main skills. If you want someone to do your dirty work, ask a Roam, but expect to pay handsomely for it.
- The Roam can enchant people, and magically force them to leave their lives behind and travel with them forever. Virginal daughters and children are the most at risk.
- The Roam wish evil and violence on anyone who lives in one place only.
- The Roam can heal any sickness, and ease any pain.
- The Roam can tell the future of anyone they meet, but won’t unless they’re well paid.
- A Roam who accepts a deal will always honour it, or will die trying.
-----------------------
As you can see I'm not looking to define the Roam too much, but to introduce a mysterious group about whom everyone knows the stories, but few know the truth.
Thoughts?
P.S. One of the things I'd like to ask specifically is what race you (with more setting experience) think these guys should be. Most of you have probably worked out the Traveller/Roma/Gypsy vibe I'm riffing with, and I want to leave a question mark about whether they actually use magic to curse/enchant/heal/etc or whether it's just plain ol' superstition and ignorance. What's more mysterious in Thar Shaddin - human Roam, elven Roam, or perhaps even Gnomish Roam? (This question won't close anything off - I've already decided that they do mix with other races and sometimes accept outsiders, so I just want to decide what most of them are.)
[edit - after a fine suggestion, I have moved this post here, where it belongs.]
First of all, please be gentle. Although I used to PBP a lot, it has been a little while and my etiquette was forged years ago on another site. So if I step on any toes or twang someone's banjo, then it's probably an honest mistake.
Second, having read through much of the setting material and few posts, I've got a character concept that's forming, brewing, fermenting but not yet complete. I want a character to come from a certain group (more of that below) but I want to make sure this group is accepted first. Essentially, I want to make sure I'm bringing in a new group that affords everyone else some excitement and writing potential, before drawing a character who comes from it. The important question: Is this the right forum to do this? Apologies if not - please direct me to the right page!
Let me tell you what I mean. I'm creating a faction, a group, of foreigners and I'm bringing some of them to Thar Shaddin. Initially, I'll just be playing one character from them, a lone visitor. However, if things go well and it looks like there's potential, then I'll introduce a lot more NPCs and a few more characters and (hopefully) others will too.
[I know that paragraph reads like a potential god-modder on the rise, but bear with me. And stop rolling your eyes! My intent is humble]
Without further waffle, this is what I have so far. Please read below the bump, and give me some feedback:
-------------------------
Overview – The Roam
“Roamers” is the most common name for them, although different races and regions across Thar Shannin and beyond use many other terms, each usually nastier than the last. Among the more polite ones, the ones you use when the children are listening or when you’re trying to impress a potential husband, are Wanderers, Lostfolk, or Landless. When speaking about them, many affect a mock pity. Thus the urban citizen’s natural disdain for the undeserving nomad, barely disguised by a veneer of sympathy. But once the clocks tick late and beer-soaked tongues begin to loosen, old men recount childhood memories and embellished tales of strange caravans arriving at night, shifty foreigners selling alien trinkets, unexplained mischief and, sometimes, of unspeakable deeds: theft, fire, defilement, and magical curses. Other terms are used then: Witches, Pickpockets, Pilferers, Parasites, and worse.
To themselves, they are simply “The Roam”. Few in number and dispersed, the Roam are exceedingly rare in most people’s experience, so truth about them is hard to come by and often distorted. The Roam are a kind of loose affiliation of nomadic travelling communities. With no fixed home or defined source of income, the Roam live in troupes of several families who travel together, usually in pony-drawn caravans. Spread across Pal Tahrenor, troupes typically travel from town to town, making their way with an opportunistic mix of entertainment and trade. They sell trinkets and items that they pick up as they move, buying cheap where goods are commonplace, and selling high where they are rare. Different troupes provide many kinds of entertainment. Some dedicate themselves to putting on shows, typically conjuring, tumbling and music. A seedier side is often available – gambling, prostitution and forgery are typical. Each troupe varies, some are more unsavoury than others, but always these intelligent, insular travellers do whatever they can to make a few coins or trade for food before they move on to the next town or city, or simply disappear into the wastes to live off the land for a few months.
Stories about them are far more numerous than the numbers of people who have actually met a Roam caravan, and what might be true about one set of Roam may not be true of another. However, there are some common suspicions that do seem to define the Roam as a group, albeit a loose and untamed one. They are probably not all true, some are even contradictory, but these are some of the common stories told by people in places like Thar Shaddin:
- Roam are hostile to outsiders, and even when they seem friendly, their real loyalty is always with their troupe.
- Never make a deal with a Roam and expect to come out on top. Their reputation for being excellent traders, and for always getting the best side of a deal, is universally accepted. They will often have goods highly prized in the places they visit, and will extract the maximum price for them.
- The Roam are a hereditary group different to all other races, and they only mate with each other.
- The roam are not a hereditary group, but just a name for groups of people who lead similar lives
- The Roam know how to put curses on people, to cause misfortune, illness and even death to those who cross them.
- The Roam are masters of sleaze and deceit. Whoring, lockpicking, forging and lying are their main skills. If you want someone to do your dirty work, ask a Roam, but expect to pay handsomely for it.
- The Roam can enchant people, and magically force them to leave their lives behind and travel with them forever. Virginal daughters and children are the most at risk.
- The Roam wish evil and violence on anyone who lives in one place only.
- The Roam can heal any sickness, and ease any pain.
- The Roam can tell the future of anyone they meet, but won’t unless they’re well paid.
- A Roam who accepts a deal will always honour it, or will die trying.
-----------------------
As you can see I'm not looking to define the Roam too much, but to introduce a mysterious group about whom everyone knows the stories, but few know the truth.
Thoughts?
P.S. One of the things I'd like to ask specifically is what race you (with more setting experience) think these guys should be. Most of you have probably worked out the Traveller/Roma/Gypsy vibe I'm riffing with, and I want to leave a question mark about whether they actually use magic to curse/enchant/heal/etc or whether it's just plain ol' superstition and ignorance. What's more mysterious in Thar Shaddin - human Roam, elven Roam, or perhaps even Gnomish Roam? (This question won't close anything off - I've already decided that they do mix with other races and sometimes accept outsiders, so I just want to decide what most of them are.)