Marn Restoration Campaign
Posted: Tue Apr 24, 2012 4:09 pm
As you stroll through Marn, you notice an elaborate poster hanging on a nearby wall. It bears the face of an attractive elven woman against a backdrop of Marn's buildings, with the powerful figures of the city guard standing beside her. Her smile is unnerving, and her golden eyes seem to burn through the paper. You notice a stand stocked with pamphlets and fliers beneath the poster. Curious, you push through the forming crowd to have a look.
MARN RESTORATION CAMPAIGN
“For the glory of Marn and its people!”
Marn is Thar Shaddin's beautiful garden, and its citizens are its flowers.
But in order for a garden to thrive, it must be free of weeds.
Ever since its establishment, Marn has shined as an unparalleled beacon of virtue and justice. Together, we've stood strong against the evils of magic and have prospered for our righteousness. Under the protection of our most noble government, our garden has thrived amidst desolation and enjoyed an endless spring.
Yet there are those who would threaten this peace. Briars have grown among Marn's flowers, and thorny vines are slowly wrapping around your children's throats. If left unchecked, these weeds will run rampant and consume the paradise we've worked so hard to create.
The government has yet to officially recognize many of these threats, so please write in and urge them to open their eyes. Put on your gardening gloves and help your government weed out its enemies!
Lady Navarre, Servant of Marn
Protect Your Family! Know Marn's Weeds
You see an image of a demonic gnome reaching toward the reader, with thorny vines shooting from his arm.
As the insurrection struggles against Marn's might, every citizen should become familiar with the agents of Marn's corruption:
The Marn Rebellion: A Magical Conspiracy
The shadowy rebellion against Marn's government is merely a front for the enemies of Theodin. These demons seek to purge Marn of its average citizens and instate a magical dictatorship. If this rebellion remains unchecked, no citizen will be safe. The leaders of the rebellion will stop at nothing to topple Marn's government and usher in a tyrannical regime.
Marn's rebels are naturally deceptive -- unlike most of Marn's weeds, many successfully pose as productive members of society. If you suspect someone you know may be an agent of the rebellion, contact the city guard immediately. We cannot afford to take risks.
Dwarves
These chaotic creatures are the servants of Marn's shadowy pro-magic elite. Many dwarves claim to dislike magic, but this is merely a front for their sinister intentions. They serve their masters in hopes of being rewarded with magical trinkets to oppress the people of Marn, as they are too foolish to use magic on their own. Bloodthirsty and merciless, dwarves are among the insurrection's most violent supporters.
If you have any doubts of their immorality, read Lady Navarre's tragic story on page five.
Gnomes
Gnomes serve as the "brains" of the insurrection. They power their non-replicable inventions with insidious magic in an attempt to disenfranchise you and your family. By monopolizing Marn's technology, they intend to throw the economy into chaos and make off with your hard-earned bishani. Those in service of the insurrection are hard at work creating magical monstrosities to terrorize Marn.
According to eye-witness reports, the insurrection has employed many gnomes to sneak into the homes of faithful citizens and abduct their children. The cowardly rebellion must resort to blackmailing innocents in order to gain support. Several parents share their tragic stories on page six.
Trolls
Trolls, by their nature, lack the mental capacity to question their magical masters. Like dwarves, trolls serve as enforcers of the rebellion's agenda. As most are incapable of realizing the gravity of their actions, they must be shown sympathy and understanding. Advise your troll friends to support the government before the insurrection can corrupt them.
We also strongly urge trolls to avoid mating with other races. While we appreciate the loyalty of our troll supporters, we cannot allow Marn's flowers to be corrupted.
Werewolves and Shifters
These beings are among the most dangerous of Marn's weeds and the very embodiment of dark magic. The insurrection encourages them to use their perverse nature to infiltrate Marn's society as humans. Shifters are frequently used to assassinate pro-government citizens and officials. Werewolves -- easily the most brutal of the shifters -- brutally execute the rebellion's most vocal opponents.
Loyal shifters are encouraged to pledge themselves to the government in order to avoid suspicion. Counseling will be provided to those who seek to live comfortably with their curse. For a reformed werewolf's testimony on the evils of the rebellion, see page seven.
Faeries
Faeries are emodiments of magic and agents of destruction. Fortunately, these creatures are not common in Marn. Those who know faeries are encouraged to report them to the city guard.
WE STRESS THAT NOT EVERY PERSON BELONGING TO THE ABOVE GROUPS SUPPORTS THE REBELLION. THOSE WHO PLEDGE TO SUPPORT THE GOVERNMENT SHOULD RECEIVE THE SAME TREATMENT AND RESPECT AS ANY MARN CITIZEN. HOWEVER, AS A WHOLE THESE GROUPS MUST BE VIEWED SUSPICIOUSLY.
THIS LIST COVERS BUT A SMALL SAMPLE OF MARN'S WEEDS. IF YOU BELIEVE THAT A THREAT HAS NOT BEEN FULLY ADDRESSED, PLEASE CONTACT YOUR NEAREST CAMPAIGN ORGANIZER.
In Memory of Those Lost to the Rebellion
You see a large list of people supposedly killed by the rebellion or its alleged supporters. After each name, the article lists the person's age, occupation, and the race of the killer. Notably, of all the races given for the murderers, only three are human or elf.
This Week's Featured Story: A Testimony from Lady Navarre, Founder and Leader of the Campaign
As you turn the page, you see the same profile of the elven woman at the top of the page. This time, the backdrop is an ink map of Marn decorated with colorful flowers. Yet again, her icy expression throws off the pleasant imagery.
People of Marn,
After reading over this pamphlet, I'm sure you're all wondering who I am. Allow me to introduce myself: My name is Navarre, and I, like many of you, have suffered at the hands of the rebellion.
When I was a little girl, I enjoyed playing with my friends in the streets of Marn. Most girls my age enjoyed playing inside with their dolls, but my best friend Samantha and I loved causing trouble for the boys. Sammy organized a little gang of girls to chase around the boys and threaten them with hugs and kisses. My father in particular got quite a kick out of it, and at dinner our parents would ask us who was currently winning the war.
But one night, Sammy didn't return home from our game. The next morning, I learned that she'd been attacked by a shifter on her way to dinner. They found the remains of her ten-year-old body strewn about the street, torn to shreds by powerful spells. I'll never forget the face of her mother as my father struggled to console her. After that, the games stopped. My father sat me down and explained to me that I could no longer go outside without supervision, and that we'd have to play inside from now on. But it didn't matter. With Sammy gone, none of us felt like playing anymore. Our childhood was over.
Why, my friends, have we allowed this to happen? What happened to the days when we could walk the streets of Marn without fear? The guard does its best to protect us, but our enemies continue to grow.
Despite my grief, I told myself it wouldn't be fair to blame that man's actions on all shifters. Surely not all of them could be that barbaric. But as reports rolled in of grisly murders by werewolves, of dwarves fighting in the streets, of gnomes running family businesses into the ground... my doubts began to grow. Something was wrong with this picture, but I failed to act. Instead of speaking out against this injustice, I told myself that everyone was equally capable of evil and remained silent. I shudder to think what Sammy must have thought of me then.
Oh, but rest assured, I paid dearly for my silence -- in blood. Recently, my father, Lord Vesurian, went to a dinner party with Madam Vendeleur, an esteemed scholar at the University. Shortly after he arrived, two dwarven assassins broke in and murdered everyone present. Hacked them to death with magical weapons, no doubt provided by their masters. My father had always supported the government and spoken out for the people of Marn, and so the rebellion saw it fit to silence him. The dwarves laughed as they chopped the host in her children to bits. When her husband, Lord Modestine, learned what had taken place... Never again do I want to hear a man cry like that. The city guard had to tear him from the remains of his youngest daughter. That he even recovered from such a terrible tragedy is a testament to his strength and character.
Madam Vendeleur, however, wasn't as lucky. I'm sure many of you reading this may have met that wonderful woman at the University. No doubt she directed you to a book you were looking for, our helped you students out on your research projects. Perhaps you read her interview in the Daily Tattler. She had been seeing my father at the time, and his death was too much for her to take. The dwarves took her face and her lover, and then she took her own life. The night after the incident, she threw herself from my own balcony, consumed by her grief. As I looked down at her mangled body, frozen in shock, I considered jumping off after her and ending it all. A world that would destroy such an innocent woman wasn't one I wanted to live in.
But I changed my mind. I wouldn't let those monsters win. And so, I abandoned my given name and became Navarre. I devoted myself to fighting the rebellion and its corrupted agents. I will not rest until our great city is purged of the weeds that would ruin it.
Our government is tirelessly fighting against the rebellion, but it has failed to recognize the true threats that made it possible. Simply cutting up the weeds won't solve our problem -- we must uproot them from Marn's soil. Join me and encourage the government to fight against these clear and present dangers to our society.
Forever Your Servant,
Lady Navarre
MARN RESTORATION CAMPAIGN
“For the glory of Marn and its people!”
Marn is Thar Shaddin's beautiful garden, and its citizens are its flowers.
But in order for a garden to thrive, it must be free of weeds.
Ever since its establishment, Marn has shined as an unparalleled beacon of virtue and justice. Together, we've stood strong against the evils of magic and have prospered for our righteousness. Under the protection of our most noble government, our garden has thrived amidst desolation and enjoyed an endless spring.
Yet there are those who would threaten this peace. Briars have grown among Marn's flowers, and thorny vines are slowly wrapping around your children's throats. If left unchecked, these weeds will run rampant and consume the paradise we've worked so hard to create.
The government has yet to officially recognize many of these threats, so please write in and urge them to open their eyes. Put on your gardening gloves and help your government weed out its enemies!
Lady Navarre, Servant of Marn
Protect Your Family! Know Marn's Weeds
You see an image of a demonic gnome reaching toward the reader, with thorny vines shooting from his arm.
As the insurrection struggles against Marn's might, every citizen should become familiar with the agents of Marn's corruption:
The Marn Rebellion: A Magical Conspiracy
The shadowy rebellion against Marn's government is merely a front for the enemies of Theodin. These demons seek to purge Marn of its average citizens and instate a magical dictatorship. If this rebellion remains unchecked, no citizen will be safe. The leaders of the rebellion will stop at nothing to topple Marn's government and usher in a tyrannical regime.
Marn's rebels are naturally deceptive -- unlike most of Marn's weeds, many successfully pose as productive members of society. If you suspect someone you know may be an agent of the rebellion, contact the city guard immediately. We cannot afford to take risks.
Dwarves
These chaotic creatures are the servants of Marn's shadowy pro-magic elite. Many dwarves claim to dislike magic, but this is merely a front for their sinister intentions. They serve their masters in hopes of being rewarded with magical trinkets to oppress the people of Marn, as they are too foolish to use magic on their own. Bloodthirsty and merciless, dwarves are among the insurrection's most violent supporters.
If you have any doubts of their immorality, read Lady Navarre's tragic story on page five.
Gnomes
Gnomes serve as the "brains" of the insurrection. They power their non-replicable inventions with insidious magic in an attempt to disenfranchise you and your family. By monopolizing Marn's technology, they intend to throw the economy into chaos and make off with your hard-earned bishani. Those in service of the insurrection are hard at work creating magical monstrosities to terrorize Marn.
According to eye-witness reports, the insurrection has employed many gnomes to sneak into the homes of faithful citizens and abduct their children. The cowardly rebellion must resort to blackmailing innocents in order to gain support. Several parents share their tragic stories on page six.
Trolls
Trolls, by their nature, lack the mental capacity to question their magical masters. Like dwarves, trolls serve as enforcers of the rebellion's agenda. As most are incapable of realizing the gravity of their actions, they must be shown sympathy and understanding. Advise your troll friends to support the government before the insurrection can corrupt them.
We also strongly urge trolls to avoid mating with other races. While we appreciate the loyalty of our troll supporters, we cannot allow Marn's flowers to be corrupted.
Werewolves and Shifters
These beings are among the most dangerous of Marn's weeds and the very embodiment of dark magic. The insurrection encourages them to use their perverse nature to infiltrate Marn's society as humans. Shifters are frequently used to assassinate pro-government citizens and officials. Werewolves -- easily the most brutal of the shifters -- brutally execute the rebellion's most vocal opponents.
Loyal shifters are encouraged to pledge themselves to the government in order to avoid suspicion. Counseling will be provided to those who seek to live comfortably with their curse. For a reformed werewolf's testimony on the evils of the rebellion, see page seven.
Faeries
Faeries are emodiments of magic and agents of destruction. Fortunately, these creatures are not common in Marn. Those who know faeries are encouraged to report them to the city guard.
WE STRESS THAT NOT EVERY PERSON BELONGING TO THE ABOVE GROUPS SUPPORTS THE REBELLION. THOSE WHO PLEDGE TO SUPPORT THE GOVERNMENT SHOULD RECEIVE THE SAME TREATMENT AND RESPECT AS ANY MARN CITIZEN. HOWEVER, AS A WHOLE THESE GROUPS MUST BE VIEWED SUSPICIOUSLY.
THIS LIST COVERS BUT A SMALL SAMPLE OF MARN'S WEEDS. IF YOU BELIEVE THAT A THREAT HAS NOT BEEN FULLY ADDRESSED, PLEASE CONTACT YOUR NEAREST CAMPAIGN ORGANIZER.
In Memory of Those Lost to the Rebellion
You see a large list of people supposedly killed by the rebellion or its alleged supporters. After each name, the article lists the person's age, occupation, and the race of the killer. Notably, of all the races given for the murderers, only three are human or elf.
This Week's Featured Story: A Testimony from Lady Navarre, Founder and Leader of the Campaign
As you turn the page, you see the same profile of the elven woman at the top of the page. This time, the backdrop is an ink map of Marn decorated with colorful flowers. Yet again, her icy expression throws off the pleasant imagery.
People of Marn,
After reading over this pamphlet, I'm sure you're all wondering who I am. Allow me to introduce myself: My name is Navarre, and I, like many of you, have suffered at the hands of the rebellion.
When I was a little girl, I enjoyed playing with my friends in the streets of Marn. Most girls my age enjoyed playing inside with their dolls, but my best friend Samantha and I loved causing trouble for the boys. Sammy organized a little gang of girls to chase around the boys and threaten them with hugs and kisses. My father in particular got quite a kick out of it, and at dinner our parents would ask us who was currently winning the war.
But one night, Sammy didn't return home from our game. The next morning, I learned that she'd been attacked by a shifter on her way to dinner. They found the remains of her ten-year-old body strewn about the street, torn to shreds by powerful spells. I'll never forget the face of her mother as my father struggled to console her. After that, the games stopped. My father sat me down and explained to me that I could no longer go outside without supervision, and that we'd have to play inside from now on. But it didn't matter. With Sammy gone, none of us felt like playing anymore. Our childhood was over.
Why, my friends, have we allowed this to happen? What happened to the days when we could walk the streets of Marn without fear? The guard does its best to protect us, but our enemies continue to grow.
Despite my grief, I told myself it wouldn't be fair to blame that man's actions on all shifters. Surely not all of them could be that barbaric. But as reports rolled in of grisly murders by werewolves, of dwarves fighting in the streets, of gnomes running family businesses into the ground... my doubts began to grow. Something was wrong with this picture, but I failed to act. Instead of speaking out against this injustice, I told myself that everyone was equally capable of evil and remained silent. I shudder to think what Sammy must have thought of me then.
Oh, but rest assured, I paid dearly for my silence -- in blood. Recently, my father, Lord Vesurian, went to a dinner party with Madam Vendeleur, an esteemed scholar at the University. Shortly after he arrived, two dwarven assassins broke in and murdered everyone present. Hacked them to death with magical weapons, no doubt provided by their masters. My father had always supported the government and spoken out for the people of Marn, and so the rebellion saw it fit to silence him. The dwarves laughed as they chopped the host in her children to bits. When her husband, Lord Modestine, learned what had taken place... Never again do I want to hear a man cry like that. The city guard had to tear him from the remains of his youngest daughter. That he even recovered from such a terrible tragedy is a testament to his strength and character.
Madam Vendeleur, however, wasn't as lucky. I'm sure many of you reading this may have met that wonderful woman at the University. No doubt she directed you to a book you were looking for, our helped you students out on your research projects. Perhaps you read her interview in the Daily Tattler. She had been seeing my father at the time, and his death was too much for her to take. The dwarves took her face and her lover, and then she took her own life. The night after the incident, she threw herself from my own balcony, consumed by her grief. As I looked down at her mangled body, frozen in shock, I considered jumping off after her and ending it all. A world that would destroy such an innocent woman wasn't one I wanted to live in.
But I changed my mind. I wouldn't let those monsters win. And so, I abandoned my given name and became Navarre. I devoted myself to fighting the rebellion and its corrupted agents. I will not rest until our great city is purged of the weeds that would ruin it.
Our government is tirelessly fighting against the rebellion, but it has failed to recognize the true threats that made it possible. Simply cutting up the weeds won't solve our problem -- we must uproot them from Marn's soil. Join me and encourage the government to fight against these clear and present dangers to our society.
Forever Your Servant,
Lady Navarre