Nathaniel Greene ~Finished and ready for judgement!~
Posted: Thu Mar 08, 2012 10:52 pm
Player Name: Greene
Name: Nathaniel Francis Greene
Age: 16
Race: Human
Height: 5'8"
Weight: 135 lbs.
Physical Description: Nathaniel is a bit frail, his arms are only mildly strong. Just barely strong enough to pick up a war axe. His eyes are - just as they would be - an emerald green. His hair, seeing as how it is usually left as-is, is usually an untidy, dark brown mess. He usually dresses in black pants and a black shirt, with a pair of goggles back on his head to keep the light of his enchanting from hurting his eyes, and small black boots and gloves.
Possessions: An enchanted dagger that he enchanted himself. Its enchantment is one of electricity. It sends minor voltage (burst of mild pain/energy) coursing through the target. (Uses: 8 per day)
Weapon Descriptions:
His Dagger: His only weapon of choice, the dagger has a steel blade, and a leather-wrapped sheath (along with the handle). The blade is shaped like an extremely elongated lilac leaf, and is about 7 inches long. Its blade crackles with electricity, and blue tendril-like colors travel along it as well.
Powers or Strengths:
Skilled Enchanter: Nathaniel is skilled in enchanting. Enchanting, to Nathaniel, is enhancing any weapon with magical properties. His enchantments are as follows:
Ice Enchantments: If it was used on any kind of staff or glove, it would then be able to project ice shards/streams of ice from nothing. If it were any other kind of piercing weapon (sword, dagger, etc.), then it would momentarily slow and chill the opponent. This enchantment does a nice amount of damage to an opponent, but the uses cannot exceed 10 per day for ANY one of the enchanted items.
Electricity Enchantments: Like the above enchantments, electricity can be used on any kind of stave or glove to make it project small lightning orbs/bolts. It can also be used in the exact same way as his dagger. The damage on this enchantment is a little higher than ice, enough to stagger a large man, and so the uses cannot exceed 8 per day.
Fire Enchantments: Like all of the others, this enchantment is used to imbue staves or gloves with the power to project fire/ fireballs, and gives other weapons (swords, daggers, maces, etc.) the ability to burn wherever they touch, cauterizing any wound they inflict upon an opponent. This makes for quite a slow death. Since this is the most powerful enchantment, and does considerably more damage, its uses cannot exceed 6 per day (it takes a lot of energy out of the enchantment).
Skilled Close-Up Fighter: Nathaniel has trained with his dagger extensively, so he knows how to use it quite well. Considering he does not own a sword, Nathaniel's technique requires him to get up close. This can be both a strength and a weakness, though to him it is more of a strength, because it isn't as complicated as some other techniques.
Weaknesses:
Short on Enchantments: Not as much a weakness as a drawback, Nathaniel can only do three elements of enchantment: Ice, Fire, and Electricity. This makes for some... "unhappy customers".
Overconfidence: Though Nathan IS smart, he is way overconfident. If he is in a battle of the wits, he will always feel superior, no matter the opponent.
Limitations: While actually quite powerful, his enchantments DO have limitations. They cannot exceed the amount of uses in one day that has been set. These limitations HAVE to exist, or else the enchantments would simply cease to exist after they exceeded their charge. After their limit is reached, the owner should simply keep the weapon/garment out of use until the next to to let it charge. The limit resets itself and this can repeat, as long as they follow Nathan's rules. (When Nathaniel enchants something, he tells the customer what the limit is.) These rules do not exclude Nathaniel's dagger. (The limitations for each enchantment are listed with them)
History:
Nathaniel's childhood was not the most exciting. His father, Art, was an enchanter, dealing in the black market, Nathan's reason for becoming an enchanter himself. His mother, Eleia, was a maid. Nathan's father was his hero, even though he spent most of his time hidden in the basement, doing enchantments. Nathaniel had a few friends here and there, but never anyone he could truly trust. He spent most of his days inside, reading a good book or doing chores while his mother was away. His mother never knew about his black market dealings, only that he practiced magic. She ignored it as best she could. When Nathan was at the age of 12, his father began to teach him about enchanting in secret. Nathan had to swear secrecy; to tell not a soul, not even one of his most trusted friends. Their lives depended on it, he said. Nathan swore and so they began his training. After that, Nathaniel didn't have to worry about friends. He could wave all outside life away and jump into enchanting with his father.
Nathaniel did learn of enchantment, and soon was enchanting weapons by himself, without aid. His mother often asked what they were up to down in the basement, but Nathan always answered with a simple,"Studying". His first successful enchantment was at the age of 14, when he enchanted a dagger that his father had made himself. Art allowed Nathaniel to keep it as a memento. Soon after his father had taught him all he knew, his training ended. His father left on a trip to study more enchanting techniques, but never bothered to tell Nathaniel where he was going (he also never came back). Nathaniel took up his father's position in the black market, using the basement just as his father did. He didn't much mind it, in fact he enjoyed it quite a bit. It didn't make much of a change in his lifestyle, and feeling rebellious was... something to enjoy, at that time. Now he just focuses on doing his business right and staying a secret. Nathaniel remains in their small house to this day, selling enchanted weaponry and apparel as his father once had. Nathan's mother is still a maid, and is usually gone as well, out on business cleaning houses. When Nathan isn't enchanting nowadays, he is usually still inside, studying on his enchantments or doing chores, like usual. He doesn't venture outside often because he can't afford to make any friends. If he does, they may tell the authorities of his enchanting market and get him killed.
Name: Nathaniel Francis Greene
Age: 16
Race: Human
Height: 5'8"
Weight: 135 lbs.
Physical Description: Nathaniel is a bit frail, his arms are only mildly strong. Just barely strong enough to pick up a war axe. His eyes are - just as they would be - an emerald green. His hair, seeing as how it is usually left as-is, is usually an untidy, dark brown mess. He usually dresses in black pants and a black shirt, with a pair of goggles back on his head to keep the light of his enchanting from hurting his eyes, and small black boots and gloves.
Possessions: An enchanted dagger that he enchanted himself. Its enchantment is one of electricity. It sends minor voltage (burst of mild pain/energy) coursing through the target. (Uses: 8 per day)
Weapon Descriptions:
His Dagger: His only weapon of choice, the dagger has a steel blade, and a leather-wrapped sheath (along with the handle). The blade is shaped like an extremely elongated lilac leaf, and is about 7 inches long. Its blade crackles with electricity, and blue tendril-like colors travel along it as well.
Powers or Strengths:
Skilled Enchanter: Nathaniel is skilled in enchanting. Enchanting, to Nathaniel, is enhancing any weapon with magical properties. His enchantments are as follows:
Ice Enchantments: If it was used on any kind of staff or glove, it would then be able to project ice shards/streams of ice from nothing. If it were any other kind of piercing weapon (sword, dagger, etc.), then it would momentarily slow and chill the opponent. This enchantment does a nice amount of damage to an opponent, but the uses cannot exceed 10 per day for ANY one of the enchanted items.
Electricity Enchantments: Like the above enchantments, electricity can be used on any kind of stave or glove to make it project small lightning orbs/bolts. It can also be used in the exact same way as his dagger. The damage on this enchantment is a little higher than ice, enough to stagger a large man, and so the uses cannot exceed 8 per day.
Fire Enchantments: Like all of the others, this enchantment is used to imbue staves or gloves with the power to project fire/ fireballs, and gives other weapons (swords, daggers, maces, etc.) the ability to burn wherever they touch, cauterizing any wound they inflict upon an opponent. This makes for quite a slow death. Since this is the most powerful enchantment, and does considerably more damage, its uses cannot exceed 6 per day (it takes a lot of energy out of the enchantment).
Skilled Close-Up Fighter: Nathaniel has trained with his dagger extensively, so he knows how to use it quite well. Considering he does not own a sword, Nathaniel's technique requires him to get up close. This can be both a strength and a weakness, though to him it is more of a strength, because it isn't as complicated as some other techniques.
Weaknesses:
Short on Enchantments: Not as much a weakness as a drawback, Nathaniel can only do three elements of enchantment: Ice, Fire, and Electricity. This makes for some... "unhappy customers".
Overconfidence: Though Nathan IS smart, he is way overconfident. If he is in a battle of the wits, he will always feel superior, no matter the opponent.
Limitations: While actually quite powerful, his enchantments DO have limitations. They cannot exceed the amount of uses in one day that has been set. These limitations HAVE to exist, or else the enchantments would simply cease to exist after they exceeded their charge. After their limit is reached, the owner should simply keep the weapon/garment out of use until the next to to let it charge. The limit resets itself and this can repeat, as long as they follow Nathan's rules. (When Nathaniel enchants something, he tells the customer what the limit is.) These rules do not exclude Nathaniel's dagger. (The limitations for each enchantment are listed with them)
History:
Nathaniel's childhood was not the most exciting. His father, Art, was an enchanter, dealing in the black market, Nathan's reason for becoming an enchanter himself. His mother, Eleia, was a maid. Nathan's father was his hero, even though he spent most of his time hidden in the basement, doing enchantments. Nathaniel had a few friends here and there, but never anyone he could truly trust. He spent most of his days inside, reading a good book or doing chores while his mother was away. His mother never knew about his black market dealings, only that he practiced magic. She ignored it as best she could. When Nathan was at the age of 12, his father began to teach him about enchanting in secret. Nathan had to swear secrecy; to tell not a soul, not even one of his most trusted friends. Their lives depended on it, he said. Nathan swore and so they began his training. After that, Nathaniel didn't have to worry about friends. He could wave all outside life away and jump into enchanting with his father.
Nathaniel did learn of enchantment, and soon was enchanting weapons by himself, without aid. His mother often asked what they were up to down in the basement, but Nathan always answered with a simple,"Studying". His first successful enchantment was at the age of 14, when he enchanted a dagger that his father had made himself. Art allowed Nathaniel to keep it as a memento. Soon after his father had taught him all he knew, his training ended. His father left on a trip to study more enchanting techniques, but never bothered to tell Nathaniel where he was going (he also never came back). Nathaniel took up his father's position in the black market, using the basement just as his father did. He didn't much mind it, in fact he enjoyed it quite a bit. It didn't make much of a change in his lifestyle, and feeling rebellious was... something to enjoy, at that time. Now he just focuses on doing his business right and staying a secret. Nathaniel remains in their small house to this day, selling enchanted weaponry and apparel as his father once had. Nathan's mother is still a maid, and is usually gone as well, out on business cleaning houses. When Nathan isn't enchanting nowadays, he is usually still inside, studying on his enchantments or doing chores, like usual. He doesn't venture outside often because he can't afford to make any friends. If he does, they may tell the authorities of his enchanting market and get him killed.