Geddon
Posted: Thu Jan 06, 2011 11:19 pm
Name: Geddon (Formerly named Samill)
Age: 24
Race: Human
Height: 6' 02''
Weight: 164 lbs
Physical Description: Geddon is a tall and physically well developed young man, with broad shoulders tapering to lean hips. He is muscular and toned, having sculpted his body with exercise and hard living. His body is criss-crossed with scars, both old and new, testament to his life of battle. His eyes are a icy blue, both ferocious yet haunted at the same time. His dark hair is shoulder length and unkempt, and he seems to be cursed with perma-stubble. It has been said he would have been handsome if it wasn't for his eyes.
Possessions: His clothes are made of quality materials, but are all old and travel worn. These include brown leather boots, cloth trousers a linen sleeveless jerkin, wolf fur vambraces and a black leather hooded cloak. His most well kept possession’s are his hand-and-a-half sword and his hunting knife.
Powers or Strengths:
Trained for Battle: Geddon was once a man who drank in battle like it was a fine wine, and to fufill that end he has trained religiously. He is at the height of his strength, stamina and endurance, a perfect human specimen and his uncanny speed seems to hint at elven heritage.
Trying to do what is right: Although first appearances would make people think he is a rogue and a villain he generally tries to do what is right now, even at cost to himself.
Skilled tracker: Geddon was trained to track by an expert hunter. He can read trails like other men read script. If he is after you, he will find you.
Seeing red: Geddon has a fiery temper that he struggles to keep in check. It takes very little to set him off, and once he looses it he struggles to get his temper back under control. However his rage suits his animalistic and brutal fighting style perfectly, and not many can keep up with him when he releases himself to his rage.
Weaknesses:
Troubled Past: Geddon has a dark and troubled past, one that he just can't ignore. Evil deeds have been perpetuated against him, but more often he has perpetuated them. Either this past will catch up with him, or he will lead himself down a path of self sacrifice to make amends.
Uneducated: Geddon has never learnt to read or write.
Afraid of water: Geddon has never learnt to swim, and fears deep or fast running bodies of water.
Seeing red: Geddon has a fiery temper that he struggles to keep in check. It takes very little to set him off, and once he looses it he struggles to get his temper back under control. This can become a severe hindrance in tense situations when the wrong word will set him off. Carefully laid plans can and will go awry if Geddon looses his temper as he then takes the most direct approach to solving a problem. He is also prone to making one-step judgements when he loses his temper and innocents can suffer for it.
Bio: Shyla and Dorian were a young couple, full of love and hope and ready to start a new life together after getting married, far to the west of Marn. They purchased a small farmstead together and prepared to welcome a new child into the world. Their happiness wasn’t to last however.
Shyla died in childbirth, but the child lived. Dorian named the boy Geddon, an ancient word he took to mean death, blaming his son for his wives passing. Dorian raised the boy but never loved him, taking to drink and ignoring his struggling farm. He referred to his son as a plague and a curse, convincing his son that he was in fact a burden upon all he met.
As Geddon grew older his father grew more bitter, and began to beat the child. His favourite form of punishment was to strike the Childs back with a wooden switch until he bled, leaving scars that will stay with Geddon for life. During all this the farm grew more and more wild and desolate, just another of Geddon’s faults in Dorian’s eyes.
One night Dorian beat a ten year old Geddon more savagely than usual before passing out in a drunken stupor. This assault must have finally pushed Geddon over the edge, straight into his very own pool of madness. Taking a wickedly sharp carving knife he slit his father’s throat and left that damned farm without a backwards glance.
The boy staggered into a human settlement some two days later, half starved and ready to keel over and die. The village took the Geddon in, tended to the wounds that his father had inflicted and nursed him back to health, while a party was sent out to the decrepit farmhouse to try and discern what had happened. When they arrived to find the murdered Dorian lying in his bed they quickly worked out what had happened and returned to the village with all due haste. Geddon was just regaining his strength when they arrived, declaring that the child had been corrupted by magic and had murdered his father and causing a plague to ravish his families farm. They threw Geddon into the dirtiest cell they could find in the village and locked him away while they decided what to do with him. After a remarkably short time later these once kind villagers, led by the local clergyman from puradynic decided to burn him at the stake.
Two men were dispatched to retrieve the child from his cell. A half hour later and the villagers were gathered around a makeshift stake and pyre, growing restless as the men still hadn’t returned. More men were sent to find the boy, but returned with grim news. The two that had been sent collect him originally were dead, repeatedly stabbed to death with a makeshift shiv, and the boy was long gone. Hunters were sent out to track him and return him for justice. Several days later a much smaller group returned to the village, battered, bruised, empty handed and terrified. The called the boy a wraith, and refused to search for him any longer.
After the situation in the village Geddon had found something to set himself free, something to live for. Death, the likes of which he had long been blamed for by his father and the inhabitants of the village, was his release from a dreary and pain filled existence. He realises he has a power the likes of which he has never realised, he can decide who lives and who dies. He changed his name to Samill so he wouldn’t have to take anything of his father with him and moved on.
Six weeks later he is sitting in a dull and depressing tavern when he witnesses a bar fight. One man in a hooded cloak fighting with three others, and actually holding his own. Unknown to the hooded warrior approaches from behind with a raised knife. Samill steps in and ends the assailants life using a pewter tankard to bludgeon the man to death. The hooded warrior drags the young Samill away and reveals himself to be a veteran mercenary name Jon Calder. Samill, impressed by the mans formidable skills and array of weapons, demands that Jon teach him how to fight. Calder now feels that he owes Samill his life, but more than that he realises the boy will get himself killed if he continues on like he is without some guidance. Reluctantly he agrees to take the boy under his wing.
Samill and Jon travelled from place to place and under Jon’s tutorage Samill’s deadly skills grew day by day until Jon decided he was ready to take to the battle field. Jon was hired to hunt down and remove a brigand group that had been harassing merchant caravans for several months. Together he and Samill tracked the group, coming upon the raiders camp at night. The two quickly kill or subdue the bandits. During the skirmish it becomes apparent that Samill took great delight in torturing his enemies, using his superior sword skills too cut them too pieces when he could have just as easily delivered a killing blow. Jon, a man who was very used to battle and the excesses of men, was appalled and sickened by the younger man’s attitude, but tried to ignore it as he had come to love the younger man as a son.
The years pass by, with Jon and Samill travelling far and wide, taking on any work that comes there way. Jon becomes increasingly aware of Samill’s seeming madness, and it becomes more and more apparent that he cannot control the young man. Then one night Samill attacks and attempts to rape a woman. Jon intervenes, and realises that he must kill his protégé as redemption seems to be no longer attainable. Samill has other ideas, and the two friends fight a duel to the death, with Samill eventually prevailing and ending his masters life without a word.
But there is something missing. This time there was no feeling of power after the death, just a sense of loss and a strange sensation that sat heavily upon his heart. For the first time in years he started to have doubts about his right to judge others. Perhaps he was the plague that his father and the villagers had described him as so long ago. Perhaps he was a curse. Perhaps he was becoming his father.
He decides to return to the farm of his upbringing for reasons he couldn’t quite understand. Falling to his knees, tears in his eyes upon arrival, he is greeted by green fields and well fed cows. The place he had been forced to call home from his childhood had flourished since his departure, new owners providing a balm to the wounds that Dorian and his son had left upon the land. This sudden realisation that death doesn’t have to be all there is forces Samill to revaluate his life and choices. He desires to make amends, but doesn’t know how. But he does know he has to change, and to begin with he takes his old name back, perhaps as penance for his deeds or maybe to hide from the man that Samill had been.
Wandering in a daze he finds himself entering the city of Marn. Will the city prove to be his salvation, or damnation, only time will tell.
Age: 24
Race: Human
Height: 6' 02''
Weight: 164 lbs
Physical Description: Geddon is a tall and physically well developed young man, with broad shoulders tapering to lean hips. He is muscular and toned, having sculpted his body with exercise and hard living. His body is criss-crossed with scars, both old and new, testament to his life of battle. His eyes are a icy blue, both ferocious yet haunted at the same time. His dark hair is shoulder length and unkempt, and he seems to be cursed with perma-stubble. It has been said he would have been handsome if it wasn't for his eyes.
Possessions: His clothes are made of quality materials, but are all old and travel worn. These include brown leather boots, cloth trousers a linen sleeveless jerkin, wolf fur vambraces and a black leather hooded cloak. His most well kept possession’s are his hand-and-a-half sword and his hunting knife.
Powers or Strengths:
Trained for Battle: Geddon was once a man who drank in battle like it was a fine wine, and to fufill that end he has trained religiously. He is at the height of his strength, stamina and endurance, a perfect human specimen and his uncanny speed seems to hint at elven heritage.
Trying to do what is right: Although first appearances would make people think he is a rogue and a villain he generally tries to do what is right now, even at cost to himself.
Skilled tracker: Geddon was trained to track by an expert hunter. He can read trails like other men read script. If he is after you, he will find you.
Seeing red: Geddon has a fiery temper that he struggles to keep in check. It takes very little to set him off, and once he looses it he struggles to get his temper back under control. However his rage suits his animalistic and brutal fighting style perfectly, and not many can keep up with him when he releases himself to his rage.
Weaknesses:
Troubled Past: Geddon has a dark and troubled past, one that he just can't ignore. Evil deeds have been perpetuated against him, but more often he has perpetuated them. Either this past will catch up with him, or he will lead himself down a path of self sacrifice to make amends.
Uneducated: Geddon has never learnt to read or write.
Afraid of water: Geddon has never learnt to swim, and fears deep or fast running bodies of water.
Seeing red: Geddon has a fiery temper that he struggles to keep in check. It takes very little to set him off, and once he looses it he struggles to get his temper back under control. This can become a severe hindrance in tense situations when the wrong word will set him off. Carefully laid plans can and will go awry if Geddon looses his temper as he then takes the most direct approach to solving a problem. He is also prone to making one-step judgements when he loses his temper and innocents can suffer for it.
Bio: Shyla and Dorian were a young couple, full of love and hope and ready to start a new life together after getting married, far to the west of Marn. They purchased a small farmstead together and prepared to welcome a new child into the world. Their happiness wasn’t to last however.
Shyla died in childbirth, but the child lived. Dorian named the boy Geddon, an ancient word he took to mean death, blaming his son for his wives passing. Dorian raised the boy but never loved him, taking to drink and ignoring his struggling farm. He referred to his son as a plague and a curse, convincing his son that he was in fact a burden upon all he met.
As Geddon grew older his father grew more bitter, and began to beat the child. His favourite form of punishment was to strike the Childs back with a wooden switch until he bled, leaving scars that will stay with Geddon for life. During all this the farm grew more and more wild and desolate, just another of Geddon’s faults in Dorian’s eyes.
One night Dorian beat a ten year old Geddon more savagely than usual before passing out in a drunken stupor. This assault must have finally pushed Geddon over the edge, straight into his very own pool of madness. Taking a wickedly sharp carving knife he slit his father’s throat and left that damned farm without a backwards glance.
The boy staggered into a human settlement some two days later, half starved and ready to keel over and die. The village took the Geddon in, tended to the wounds that his father had inflicted and nursed him back to health, while a party was sent out to the decrepit farmhouse to try and discern what had happened. When they arrived to find the murdered Dorian lying in his bed they quickly worked out what had happened and returned to the village with all due haste. Geddon was just regaining his strength when they arrived, declaring that the child had been corrupted by magic and had murdered his father and causing a plague to ravish his families farm. They threw Geddon into the dirtiest cell they could find in the village and locked him away while they decided what to do with him. After a remarkably short time later these once kind villagers, led by the local clergyman from puradynic decided to burn him at the stake.
Two men were dispatched to retrieve the child from his cell. A half hour later and the villagers were gathered around a makeshift stake and pyre, growing restless as the men still hadn’t returned. More men were sent to find the boy, but returned with grim news. The two that had been sent collect him originally were dead, repeatedly stabbed to death with a makeshift shiv, and the boy was long gone. Hunters were sent out to track him and return him for justice. Several days later a much smaller group returned to the village, battered, bruised, empty handed and terrified. The called the boy a wraith, and refused to search for him any longer.
After the situation in the village Geddon had found something to set himself free, something to live for. Death, the likes of which he had long been blamed for by his father and the inhabitants of the village, was his release from a dreary and pain filled existence. He realises he has a power the likes of which he has never realised, he can decide who lives and who dies. He changed his name to Samill so he wouldn’t have to take anything of his father with him and moved on.
Six weeks later he is sitting in a dull and depressing tavern when he witnesses a bar fight. One man in a hooded cloak fighting with three others, and actually holding his own. Unknown to the hooded warrior approaches from behind with a raised knife. Samill steps in and ends the assailants life using a pewter tankard to bludgeon the man to death. The hooded warrior drags the young Samill away and reveals himself to be a veteran mercenary name Jon Calder. Samill, impressed by the mans formidable skills and array of weapons, demands that Jon teach him how to fight. Calder now feels that he owes Samill his life, but more than that he realises the boy will get himself killed if he continues on like he is without some guidance. Reluctantly he agrees to take the boy under his wing.
Samill and Jon travelled from place to place and under Jon’s tutorage Samill’s deadly skills grew day by day until Jon decided he was ready to take to the battle field. Jon was hired to hunt down and remove a brigand group that had been harassing merchant caravans for several months. Together he and Samill tracked the group, coming upon the raiders camp at night. The two quickly kill or subdue the bandits. During the skirmish it becomes apparent that Samill took great delight in torturing his enemies, using his superior sword skills too cut them too pieces when he could have just as easily delivered a killing blow. Jon, a man who was very used to battle and the excesses of men, was appalled and sickened by the younger man’s attitude, but tried to ignore it as he had come to love the younger man as a son.
The years pass by, with Jon and Samill travelling far and wide, taking on any work that comes there way. Jon becomes increasingly aware of Samill’s seeming madness, and it becomes more and more apparent that he cannot control the young man. Then one night Samill attacks and attempts to rape a woman. Jon intervenes, and realises that he must kill his protégé as redemption seems to be no longer attainable. Samill has other ideas, and the two friends fight a duel to the death, with Samill eventually prevailing and ending his masters life without a word.
But there is something missing. This time there was no feeling of power after the death, just a sense of loss and a strange sensation that sat heavily upon his heart. For the first time in years he started to have doubts about his right to judge others. Perhaps he was the plague that his father and the villagers had described him as so long ago. Perhaps he was a curse. Perhaps he was becoming his father.
He decides to return to the farm of his upbringing for reasons he couldn’t quite understand. Falling to his knees, tears in his eyes upon arrival, he is greeted by green fields and well fed cows. The place he had been forced to call home from his childhood had flourished since his departure, new owners providing a balm to the wounds that Dorian and his son had left upon the land. This sudden realisation that death doesn’t have to be all there is forces Samill to revaluate his life and choices. He desires to make amends, but doesn’t know how. But he does know he has to change, and to begin with he takes his old name back, perhaps as penance for his deeds or maybe to hide from the man that Samill had been.
Wandering in a daze he finds himself entering the city of Marn. Will the city prove to be his salvation, or damnation, only time will tell.