Mozelle Batiste
Posted: Thu Jun 09, 2005 8:02 am
Mozelle Batiste
Age: 32 apparent: 25
Height: 5'7''
Weight: 150lbs.
Gender: Female
Race: Human, African/Creole decent
Hair: Medium long, loosely dreaded, black with reddish brown tips
Eyes: Light brown
Equipment:
==boot knife: 9in long (5'' blade), high carbon steel, bronze guar, triple hamon. carried on right boot.
==throwing daggers: set of three hidden away within a sheath sewn into her gauntlets or sleeves. one set per arm. when expecting use, each set is poisoned to cause infection or death.
==access to the following: small crossbow w/ 80yd range.
knowledge of a variety of poisons, sticks primarily to the following: Dwarfrot, Snake Venom, Arsenic. These tools are only used when she is hired or out on a hunt, otherwise they remain in a safe, undisclosed location.
Occupation:
==Messenger, Assassin. Mozelle has offered her services to a number of clients who seek to have their points of view "better understood by their enemies" She spends most of her free time studying techniques to be used for persuasion. Her signature is her use of poisons and close range kills. She has little honor and will do your dirty work for the right price or if she has some personal stake in the matter. She is loyal to her employers, but she will easily turn on them if there is evidence of betrayal or a better offer comes along.
Powers:
Tracking--Holds ability to track creatures. Can identify markings (fur, waste, etc) of most woodland creatures. She can match nest/burrow types to their species owner. Her abilities remain the same with humans, but she has less luck unless they have been on the run for only a brief time.
Immunity to some poisons--Over time, she had sample a number of poisons and has slowly built an immunity to most in her arsonal. This was done after she accidently poisoned herself and it was nearly fatal. She is immune to normal doses, while larger doses will make her ill or kill.
Forge-Able to forge and craft metal for her arrows.
Endurance-Able to go to long distances without rest, walking or running. Able to endure extremes in weather slightly longer than most mortals. Able to mentally slow her body functions to fit her environment.
Weaknesses:
Plight of children. Mozelle will not inflict death on the very young. Her roots will not allow her, for she believes that the spirit of children are forever restless and will haunt her from the afterlife. Clients seeking to
harm children are either turned down or she finds a way to save them from their fate. This is only true of those who are innocent, for evil comes in all forms and at all ages.
Hand to hand combat. Mozelle depends on stealth for her kills. Rarely will she engage someone in hand to hand combat unless it is unavoidable. While she is swift and her blood gives her the upper hand, her skills in
the martial arts are lacking. She may resort to fighting dirty.
Father figures. Mozelle loved her father and despite the fact that she knew him well , she still craves that guidance and love that he gave. She will find herself at the mercy of a client who reminds her of her father in someway, often getting personally involved with them, which in the end proves disastrous.
Physical Appearance:
Mozelle appears to be a rather stern and strong woman. Her African features are softened by her Creole blood. Her skin is coffee brown. Her hair is somewhat long, the dreads aren't tightly locked and are tinted
slightly in a reddish brown hue. Her lips are full as well as the rest the of her body. She is solid and firm, yet not overly toned. Even when standing she appears to be ready to spring into action at a moments notice. She has light brown eyes which always appear to be scanning her surroundings, capturing and observing every tiny detail around here which may become useful at a later time. She moves with determined steps, her confidence never seems to waiver for a moment. If it does, her face darkens as coldness washes over her. Mozelle tends to stick with the latest fashions while adding her own flair. Her clothing is more functional
rather than fashionable. She is often seen wearing dark pants, tucked into her knee high leather boots. She wears fitted tops, mostly tanks or short sleeves. Her favorite accessory is her leather gauntlets, which her
father gave to her before he passed. On top of all of this, her favorite tailored leather jacket, which has seen better days but oddly enough looks sleek on her.
History:
Mozelle was born and raised in the swamp lands of the south. Her father was a stern, but fair man, a retired army general who believed in hard work and loyalty. Her mother, born of some far off island, came to this
land to escape the tyranny that kept her from freely practicing her Vodun beliefs. Hers was an unusual household, full of rules and superstition. Her father tried to teach her to work the land and hunt, since she was their only child and he had no son to pass this knowledge on to. Her mother filled her with tales of spirits and dark magic, and tried to bring her into the faith. It never took hold, she loved being out in the woods with her
father, she loved to hunt and track the snakes, raccoons, and wild dogs that snatched the chickens away. He taught her how to be tough. When she was bitten, she learned to treat her wounds on the spot, rather than
run home crying to mother. She skinned her first pig without flinching. She broke the backs of many snakes for the fun of it. Her father would be proud of her until his last days. Before his passing, he left her with his
weapons and armor, which she treasured most above all things. Her mother, foreseeing something in Mozelle's future, begged her to leave the land. Understanding that her mother was always very close to madness, Mozelle left without question. She found herself in a nearby city, running the streets with her friends who were members of a small time band of rouges. They kept her entertained with the brawls and robberies. She even had chances to use her skills there, tracking down those in debt to their leader and ridding the city of those who tried to challenge them. She admired Baston for his strength and no nonsense attitude. In many ways he was like her father, which would explain why she was so drawn to him. She did everything to please him, including filling his odd requests of bringing him dead animals and those who couldn't walk away after a heavy fight. She never questioned his authority. She ran off eventually. While she wanted to be close to Baston, she wanted more. She left the city behind and hasn't looked back since. Where ever she found herself, she would run into someone who needed her assistance. They would beg her to release them from some beast who held them in bondage, or to bring harm to someone who had wronged them. Needing money in her pocket to survive, she took on these small tasks. At first they were easy, but messy ventures which her employers later regretted. As she learned to use control or filled specific requests, her skills advanced. She found a fondness for the use of poison, admiring how oblivious her victims were until the last possible moment when their tongues would swell up and turn purple, or their blood would begin to boil. After several years, she became a moderate expert in the art of assassination.
Now Mozelle has left her temporary home at the edges of Terre Haute and moved into the village of the Shim, to be amongst the vagabonds in which she was most at home with.
Age: 32 apparent: 25
Height: 5'7''
Weight: 150lbs.
Gender: Female
Race: Human, African/Creole decent
Hair: Medium long, loosely dreaded, black with reddish brown tips
Eyes: Light brown
Equipment:
==boot knife: 9in long (5'' blade), high carbon steel, bronze guar, triple hamon. carried on right boot.
==throwing daggers: set of three hidden away within a sheath sewn into her gauntlets or sleeves. one set per arm. when expecting use, each set is poisoned to cause infection or death.
==access to the following: small crossbow w/ 80yd range.
knowledge of a variety of poisons, sticks primarily to the following: Dwarfrot, Snake Venom, Arsenic. These tools are only used when she is hired or out on a hunt, otherwise they remain in a safe, undisclosed location.
Occupation:
==Messenger, Assassin. Mozelle has offered her services to a number of clients who seek to have their points of view "better understood by their enemies" She spends most of her free time studying techniques to be used for persuasion. Her signature is her use of poisons and close range kills. She has little honor and will do your dirty work for the right price or if she has some personal stake in the matter. She is loyal to her employers, but she will easily turn on them if there is evidence of betrayal or a better offer comes along.
Powers:
Tracking--Holds ability to track creatures. Can identify markings (fur, waste, etc) of most woodland creatures. She can match nest/burrow types to their species owner. Her abilities remain the same with humans, but she has less luck unless they have been on the run for only a brief time.
Immunity to some poisons--Over time, she had sample a number of poisons and has slowly built an immunity to most in her arsonal. This was done after she accidently poisoned herself and it was nearly fatal. She is immune to normal doses, while larger doses will make her ill or kill.
Forge-Able to forge and craft metal for her arrows.
Endurance-Able to go to long distances without rest, walking or running. Able to endure extremes in weather slightly longer than most mortals. Able to mentally slow her body functions to fit her environment.
Weaknesses:
Plight of children. Mozelle will not inflict death on the very young. Her roots will not allow her, for she believes that the spirit of children are forever restless and will haunt her from the afterlife. Clients seeking to
harm children are either turned down or she finds a way to save them from their fate. This is only true of those who are innocent, for evil comes in all forms and at all ages.
Hand to hand combat. Mozelle depends on stealth for her kills. Rarely will she engage someone in hand to hand combat unless it is unavoidable. While she is swift and her blood gives her the upper hand, her skills in
the martial arts are lacking. She may resort to fighting dirty.
Father figures. Mozelle loved her father and despite the fact that she knew him well , she still craves that guidance and love that he gave. She will find herself at the mercy of a client who reminds her of her father in someway, often getting personally involved with them, which in the end proves disastrous.
Physical Appearance:
Mozelle appears to be a rather stern and strong woman. Her African features are softened by her Creole blood. Her skin is coffee brown. Her hair is somewhat long, the dreads aren't tightly locked and are tinted
slightly in a reddish brown hue. Her lips are full as well as the rest the of her body. She is solid and firm, yet not overly toned. Even when standing she appears to be ready to spring into action at a moments notice. She has light brown eyes which always appear to be scanning her surroundings, capturing and observing every tiny detail around here which may become useful at a later time. She moves with determined steps, her confidence never seems to waiver for a moment. If it does, her face darkens as coldness washes over her. Mozelle tends to stick with the latest fashions while adding her own flair. Her clothing is more functional
rather than fashionable. She is often seen wearing dark pants, tucked into her knee high leather boots. She wears fitted tops, mostly tanks or short sleeves. Her favorite accessory is her leather gauntlets, which her
father gave to her before he passed. On top of all of this, her favorite tailored leather jacket, which has seen better days but oddly enough looks sleek on her.
History:
Mozelle was born and raised in the swamp lands of the south. Her father was a stern, but fair man, a retired army general who believed in hard work and loyalty. Her mother, born of some far off island, came to this
land to escape the tyranny that kept her from freely practicing her Vodun beliefs. Hers was an unusual household, full of rules and superstition. Her father tried to teach her to work the land and hunt, since she was their only child and he had no son to pass this knowledge on to. Her mother filled her with tales of spirits and dark magic, and tried to bring her into the faith. It never took hold, she loved being out in the woods with her
father, she loved to hunt and track the snakes, raccoons, and wild dogs that snatched the chickens away. He taught her how to be tough. When she was bitten, she learned to treat her wounds on the spot, rather than
run home crying to mother. She skinned her first pig without flinching. She broke the backs of many snakes for the fun of it. Her father would be proud of her until his last days. Before his passing, he left her with his
weapons and armor, which she treasured most above all things. Her mother, foreseeing something in Mozelle's future, begged her to leave the land. Understanding that her mother was always very close to madness, Mozelle left without question. She found herself in a nearby city, running the streets with her friends who were members of a small time band of rouges. They kept her entertained with the brawls and robberies. She even had chances to use her skills there, tracking down those in debt to their leader and ridding the city of those who tried to challenge them. She admired Baston for his strength and no nonsense attitude. In many ways he was like her father, which would explain why she was so drawn to him. She did everything to please him, including filling his odd requests of bringing him dead animals and those who couldn't walk away after a heavy fight. She never questioned his authority. She ran off eventually. While she wanted to be close to Baston, she wanted more. She left the city behind and hasn't looked back since. Where ever she found herself, she would run into someone who needed her assistance. They would beg her to release them from some beast who held them in bondage, or to bring harm to someone who had wronged them. Needing money in her pocket to survive, she took on these small tasks. At first they were easy, but messy ventures which her employers later regretted. As she learned to use control or filled specific requests, her skills advanced. She found a fondness for the use of poison, admiring how oblivious her victims were until the last possible moment when their tongues would swell up and turn purple, or their blood would begin to boil. After several years, she became a moderate expert in the art of assassination.
Now Mozelle has left her temporary home at the edges of Terre Haute and moved into the village of the Shim, to be amongst the vagabonds in which she was most at home with.