Lirithen Lirolae
Posted: Thu Oct 21, 2010 11:43 pm
Player Name: Josh. 
Name: Lirithen Lirolae (Jumper)
Age: A very presentable eighty-three.
Race: Elf
Height: Five feet, eleven inches.
Weight: Roughly one-hundred-and-seventy pounds. Light skeletal frame and slim figure, yet fraught with athletically toned muscles.
Physical Description: An enchanting silvery mane cascades down to sit firmly upon Lirolae's broad shoulders, framing sharp, pointed facial features. Dazzling emerald orbs peer out from beneath pale strands of overhanging hair, usually narrowed down the length of a upward curving nose, or gleaming in reflection of the roguish grin common of thin, fair lips. The elven complexion is light and unmarked by scars or blemishes, making the elf appear to still be physically clinging to the late youth he left long ago. Amidst elves his stature is fairly average, just a touch above the common human height. A lean, athletically toned frame, augmented by long, deft limbs, completes the picture of Lirithen's appearance.
Possessions: Lirithen carries a number of interesting, specialist items, as well as the various commodities all the lands denizens should possess. His attire usually consists of a simple black cloth shirt and leather leggings and boots, and a fine, expensive long ebony greatcoat. An unnatural reflective shine emanates from the coat, and upon closer inspection one would notice the metallic plates (black mithril if allowed, stained aluminium if not) pressed into the garment's leather surface to creatively provide a protective and stylish means of armour. This may be covered by a hooded cloak tied around his neck. A satchel clipped onto a belt around the elf's waist contains a number of vials and various herbs, which are mixed with water and other fluids to create herbal drugs. These are rarely fatal, usually used for assistance with information gathering or the like, and occasionally for recreation. He also carries a number of lockpicks, hidden in a pocket on the inside of his coat. He also carries enough Bishun to keep himself fed and clean, and to purchase new bullets on the rare occasion they are required.
Weapons:
A pair of hand sickles. These are crafted from steel, and have wide, sharp blades to assist the change of role from farming-tool to deadly weapon. These are clipped to his belt, at either hip.
Strapped to the thighs of his leggings are six sharp, streamlined throwing daggers. The projectiles have dull obsidian grips and bright silver blades.
Two long-barrelled, beech-loading gnomish pistols. The pistols are reloaded by unclasping the barrel, which falls forward to reveal a clasp with space enough for a single bullet. When a shot has been pressed into the mechanism the barrel is snapped shut, automatically clicking a safety into place. This process takes just over four seconds to the elf's deft hand. The pistols are not powerful enough to pierce plate armour, and their accuracy is greatly diminished over a distance of more than roughly thirty-feet. They are seldom used, except as a means of escape or intimidation. Both are holstered beneath his arms, concealed from view beneath his armoured coat.
Holstered to his back, in plain sight, is a long, beech-loading gnomish rifle. The loading mechanism is quite similar to the pistols, though takes a great deal longer due to the weapon's longer barrel and heavier stock. The rifle is more accurate and powerful than the pistol, though its length makes it quite unwieldy. It is highly impractical for close-quarters engagement, and is only used to remove far-off threats or fleeing foes.
Strengths:
Combat skills:
Paired weapons: Lirithen has an adequate skill with paired weapons, ranging from simple daggers and short-swords to more exotic implements.
Thrown projectiles: Lirolae can fling a throwing dagger or shurikan with speed and accuracy over reasonable distances. Obviously such things have little use against armoured opponents.
Martial arts: Lirithen has some training in unarmed combat, enough to lend an advantage over the average man. His movements are quick and clean, and usually carry the intention of quickly disabling an opponent. Against a skilled martial artist Lirolae would quickly be tired out and overcome.
Firearms: Lirithen knows his way around a gun. While the internal workings of such things baffle him, he is can easily figure out how to activate even an unfamiliar firearm with a few moments of elaborate fiddling. Sharp eyesight lends him an advantage when firing over long distances, and lithe movements allow him to quickly draw, fire and reload smaller, hand-held firearms. Despite this expertise with such technology he dislikes resorting to such things for personal conflicts, and tends to only go for his guns when hopelessly outmatched.
Conventional skills:
Acrobatics: If there's one thing Lirolae's good at, it's acrobatics. The jaw drops and mind reels as it attempts to comprehend the intricate, flowing movements inlaid with flawless flips, rolls and evasive manoeuvres. Acrobatics are also used to assist in close combat where a straight fight would have the elf quickly defeated.
Rogue skills: Nimble fingers and a knack for timing make Lirithen an adequate pick-pocket whenever he sees the situation calls for removal of coins or documents from another without their knowledge. He is also able to prise unenchanted locks open after a few moments of fiddling, and carries specialised tools for this specific purpose.
Intuition: Lirithen has a quick-mind, and can quickly figure out creative solutions to problems or puzzles. This also assists during debate, the elf able to spot flaws and holes in arguments and quickly figure out how to points upon their head.
Herbal concoctions: By grinding various seeds and herbs using a mortar and pestle (or his raw fingers, if exceptionally desperate) and mixing the residue with water, Lirithen can create body-altering drugs or poisons. These may have varied effects, such as giving the consumer a will to be truthful, or making them feel suddenly quite sleepy.
Weaknesses:
Spread too thin: Lirithen's astonishing variety of skills means that he is unable to give true focus to any lone aspect. As such, it is unlikely he will ever be on par with those deemed 'masters' of specific combat elements or particular specialist knowledge. His only true expertise is acrobatics, with all others limited by the practise needed to maintain other skills to any notable degree.
Physical strength: Focus on acrobatics means that Lirolae's raw strength is somewhat lacking. While he does possess some muscle he would be easily over-powered by those reliant on body-capital, such as warriors or labourers.
Armoured opponents: Lirithen would have great difficulty overcoming a knight or armoured warrior. Chain-mail would present a serious problem; plate-mail may be all but impossible for Lirithen to work around.
Romantics: The mere presence of a woman can drastically alter the elf's outward personality, and wandering eyes and mind can oft get the rogue elf into trouble. Within personal relationships Lirithen quickly grows obsessed, having difficulty coping with separation. A loved one would the perfect way to mislead the elf, blind desire and determination a shroud which could easily lead Lirolae to stumble into a trap.
Low pain threshold: In his eighty years Lirolae has broken very little bones, and what few scars are on his body are too small to suggest any past horrific injuries. This, coupled with his somewhat skinny frame, curses Lirithen with an exceedingly low pain threshold, and an impractical fear of getting hurt.
Increased susceptibility to poisons: An untraceable genetic flaw from his father's side and aided by a fast metabolism, poisons rush through Lirithen's bloodstream at an alarming rate. Slow-acting drugs take hold much faster than usual, with the effects being far-more profound. A simple strong knock-out serum may have Lirolae out for days at a time, a truth serum have him babbling for hours about the deepest secrets of his life.
History:
To whichever unlucky sod had the misfortune of acquiring this letter;
My name is. For the purpose of this address, I have no name. I prefer to remain inconspicuous. If, for whatever reason, the idea of reading a letter and not being able to put a name to the writer intimidates you, please replace the envelope where you found it.
I was a government agent. It was rewarding work. I was given marvellous weaponry, trained in a variety of useful skills, and every 'assignment' netted me more Bishan than you will likely ever see. It was truly marvellous. But that was not the true incentive for my 'civil service'.
I am an elf. My family are then, naturally, magically inclined. My mother and brother practised magic illegally. One day, when I was still a young adult unable to sustain myself outside the house, the guard came and took them for trial. My father was killed trying to prevent it. I did nothing. I am ashamed of this. My mother and brother were imprisoned. They will likely be there until they die. The thought made my heart bleed. I pledged to free them.
I struck a deal with a Judge of Cultural Enforcement. He wasn't the most well-known of magistrates. You probably haven't heard of him. The deal was simple; I was to act as his right hand, and he would do all in his power to free my mother and brother. This involved, more commonly than not, assassination of outside troublemakers, and other judges to lessen the competition for growing power. I did this without hesitation.
I served for thirty years. Money and guns were enough to keep my mouth closed, for thirty years. I am ashamed of this, also. I asked the judge about my family. He said there was nothing he could do. I shot him dead.
Dear reader, your government is a chaotic, immoral mesh of greed and corruption. I am going to dismantle it, guard by guard, judge by judge. Your city is about to undertake a drastic power-shift. I will pick off those unworthy of the authority they hold. I will do so through any means necessary. The establishment will soon begin to crumble. Have hope, my fellow vigilante, or cower in fear, my hated law-man foe. The Government of Marn will answer for their inhumane treatment of all those who trust them with jurisdiction.
Signed,
.
Lirithen briefly skimmed over the paper that contained his chosen words, lips curling into a slight grin in admiration of his own literary genius. It was brash, blunt, revolutionary! A perfect conveyance of intention and history! Images ran through the elven mind, the people in uproar, the judges fleeing in terror while the decimated remains of the city guard were effortlessly over-powered by the prejudiced masses. Stifling a chuckle the rogue folded the paper into a quarter of its original size and pushed it off to the side of the desk before reaching for a fresh sheet to repeat the letter. Marn would soon be a very different place...
Name: Lirithen Lirolae (Jumper)
Age: A very presentable eighty-three.
Race: Elf
Height: Five feet, eleven inches.
Weight: Roughly one-hundred-and-seventy pounds. Light skeletal frame and slim figure, yet fraught with athletically toned muscles.
Physical Description: An enchanting silvery mane cascades down to sit firmly upon Lirolae's broad shoulders, framing sharp, pointed facial features. Dazzling emerald orbs peer out from beneath pale strands of overhanging hair, usually narrowed down the length of a upward curving nose, or gleaming in reflection of the roguish grin common of thin, fair lips. The elven complexion is light and unmarked by scars or blemishes, making the elf appear to still be physically clinging to the late youth he left long ago. Amidst elves his stature is fairly average, just a touch above the common human height. A lean, athletically toned frame, augmented by long, deft limbs, completes the picture of Lirithen's appearance.
Possessions: Lirithen carries a number of interesting, specialist items, as well as the various commodities all the lands denizens should possess. His attire usually consists of a simple black cloth shirt and leather leggings and boots, and a fine, expensive long ebony greatcoat. An unnatural reflective shine emanates from the coat, and upon closer inspection one would notice the metallic plates (black mithril if allowed, stained aluminium if not) pressed into the garment's leather surface to creatively provide a protective and stylish means of armour. This may be covered by a hooded cloak tied around his neck. A satchel clipped onto a belt around the elf's waist contains a number of vials and various herbs, which are mixed with water and other fluids to create herbal drugs. These are rarely fatal, usually used for assistance with information gathering or the like, and occasionally for recreation. He also carries a number of lockpicks, hidden in a pocket on the inside of his coat. He also carries enough Bishun to keep himself fed and clean, and to purchase new bullets on the rare occasion they are required.
Weapons:
A pair of hand sickles. These are crafted from steel, and have wide, sharp blades to assist the change of role from farming-tool to deadly weapon. These are clipped to his belt, at either hip.
Strapped to the thighs of his leggings are six sharp, streamlined throwing daggers. The projectiles have dull obsidian grips and bright silver blades.
Two long-barrelled, beech-loading gnomish pistols. The pistols are reloaded by unclasping the barrel, which falls forward to reveal a clasp with space enough for a single bullet. When a shot has been pressed into the mechanism the barrel is snapped shut, automatically clicking a safety into place. This process takes just over four seconds to the elf's deft hand. The pistols are not powerful enough to pierce plate armour, and their accuracy is greatly diminished over a distance of more than roughly thirty-feet. They are seldom used, except as a means of escape or intimidation. Both are holstered beneath his arms, concealed from view beneath his armoured coat.
Holstered to his back, in plain sight, is a long, beech-loading gnomish rifle. The loading mechanism is quite similar to the pistols, though takes a great deal longer due to the weapon's longer barrel and heavier stock. The rifle is more accurate and powerful than the pistol, though its length makes it quite unwieldy. It is highly impractical for close-quarters engagement, and is only used to remove far-off threats or fleeing foes.
Strengths:
Combat skills:
Paired weapons: Lirithen has an adequate skill with paired weapons, ranging from simple daggers and short-swords to more exotic implements.
Thrown projectiles: Lirolae can fling a throwing dagger or shurikan with speed and accuracy over reasonable distances. Obviously such things have little use against armoured opponents.
Martial arts: Lirithen has some training in unarmed combat, enough to lend an advantage over the average man. His movements are quick and clean, and usually carry the intention of quickly disabling an opponent. Against a skilled martial artist Lirolae would quickly be tired out and overcome.
Firearms: Lirithen knows his way around a gun. While the internal workings of such things baffle him, he is can easily figure out how to activate even an unfamiliar firearm with a few moments of elaborate fiddling. Sharp eyesight lends him an advantage when firing over long distances, and lithe movements allow him to quickly draw, fire and reload smaller, hand-held firearms. Despite this expertise with such technology he dislikes resorting to such things for personal conflicts, and tends to only go for his guns when hopelessly outmatched.
Conventional skills:
Acrobatics: If there's one thing Lirolae's good at, it's acrobatics. The jaw drops and mind reels as it attempts to comprehend the intricate, flowing movements inlaid with flawless flips, rolls and evasive manoeuvres. Acrobatics are also used to assist in close combat where a straight fight would have the elf quickly defeated.
Rogue skills: Nimble fingers and a knack for timing make Lirithen an adequate pick-pocket whenever he sees the situation calls for removal of coins or documents from another without their knowledge. He is also able to prise unenchanted locks open after a few moments of fiddling, and carries specialised tools for this specific purpose.
Intuition: Lirithen has a quick-mind, and can quickly figure out creative solutions to problems or puzzles. This also assists during debate, the elf able to spot flaws and holes in arguments and quickly figure out how to points upon their head.
Herbal concoctions: By grinding various seeds and herbs using a mortar and pestle (or his raw fingers, if exceptionally desperate) and mixing the residue with water, Lirithen can create body-altering drugs or poisons. These may have varied effects, such as giving the consumer a will to be truthful, or making them feel suddenly quite sleepy.
Weaknesses:
Spread too thin: Lirithen's astonishing variety of skills means that he is unable to give true focus to any lone aspect. As such, it is unlikely he will ever be on par with those deemed 'masters' of specific combat elements or particular specialist knowledge. His only true expertise is acrobatics, with all others limited by the practise needed to maintain other skills to any notable degree.
Physical strength: Focus on acrobatics means that Lirolae's raw strength is somewhat lacking. While he does possess some muscle he would be easily over-powered by those reliant on body-capital, such as warriors or labourers.
Armoured opponents: Lirithen would have great difficulty overcoming a knight or armoured warrior. Chain-mail would present a serious problem; plate-mail may be all but impossible for Lirithen to work around.
Romantics: The mere presence of a woman can drastically alter the elf's outward personality, and wandering eyes and mind can oft get the rogue elf into trouble. Within personal relationships Lirithen quickly grows obsessed, having difficulty coping with separation. A loved one would the perfect way to mislead the elf, blind desire and determination a shroud which could easily lead Lirolae to stumble into a trap.
Low pain threshold: In his eighty years Lirolae has broken very little bones, and what few scars are on his body are too small to suggest any past horrific injuries. This, coupled with his somewhat skinny frame, curses Lirithen with an exceedingly low pain threshold, and an impractical fear of getting hurt.
Increased susceptibility to poisons: An untraceable genetic flaw from his father's side and aided by a fast metabolism, poisons rush through Lirithen's bloodstream at an alarming rate. Slow-acting drugs take hold much faster than usual, with the effects being far-more profound. A simple strong knock-out serum may have Lirolae out for days at a time, a truth serum have him babbling for hours about the deepest secrets of his life.
History:
To whichever unlucky sod had the misfortune of acquiring this letter;
My name is. For the purpose of this address, I have no name. I prefer to remain inconspicuous. If, for whatever reason, the idea of reading a letter and not being able to put a name to the writer intimidates you, please replace the envelope where you found it.
I was a government agent. It was rewarding work. I was given marvellous weaponry, trained in a variety of useful skills, and every 'assignment' netted me more Bishan than you will likely ever see. It was truly marvellous. But that was not the true incentive for my 'civil service'.
I am an elf. My family are then, naturally, magically inclined. My mother and brother practised magic illegally. One day, when I was still a young adult unable to sustain myself outside the house, the guard came and took them for trial. My father was killed trying to prevent it. I did nothing. I am ashamed of this. My mother and brother were imprisoned. They will likely be there until they die. The thought made my heart bleed. I pledged to free them.
I struck a deal with a Judge of Cultural Enforcement. He wasn't the most well-known of magistrates. You probably haven't heard of him. The deal was simple; I was to act as his right hand, and he would do all in his power to free my mother and brother. This involved, more commonly than not, assassination of outside troublemakers, and other judges to lessen the competition for growing power. I did this without hesitation.
I served for thirty years. Money and guns were enough to keep my mouth closed, for thirty years. I am ashamed of this, also. I asked the judge about my family. He said there was nothing he could do. I shot him dead.
Dear reader, your government is a chaotic, immoral mesh of greed and corruption. I am going to dismantle it, guard by guard, judge by judge. Your city is about to undertake a drastic power-shift. I will pick off those unworthy of the authority they hold. I will do so through any means necessary. The establishment will soon begin to crumble. Have hope, my fellow vigilante, or cower in fear, my hated law-man foe. The Government of Marn will answer for their inhumane treatment of all those who trust them with jurisdiction.
Signed,
.
Lirithen briefly skimmed over the paper that contained his chosen words, lips curling into a slight grin in admiration of his own literary genius. It was brash, blunt, revolutionary! A perfect conveyance of intention and history! Images ran through the elven mind, the people in uproar, the judges fleeing in terror while the decimated remains of the city guard were effortlessly over-powered by the prejudiced masses. Stifling a chuckle the rogue folded the paper into a quarter of its original size and pushed it off to the side of the desk before reaching for a fresh sheet to repeat the letter. Marn would soon be a very different place...