Andy Smith
Posted: Thu Jul 15, 2010 3:54 am
Andy Smith
18 year old human
Andy is tall, lanky, and fairly handsome, with mud brown hair he keeps close cut and a patchy scruff of stubble along his jawline. Not of a prosperous upbringing, he wears a pair of old but well-kept leather boots, dusty brown pants held up by a thin rope belt, and a loose long-sleeved shirt that may once have been white. A sarcastic wit and a quick tongue often cause him more trouble than he needs, but occasionally he can talk his way out of a bad situation.
Possessions:
Clothing (Boots, belt, shirt, pants, socks)
crude rope/sack backpack
bottle of brandy
bottle of whiskey
hunting knife
15 Bishani
Powers:
Magic- Limited healing (broken bones, cuts, swelling; minor to intermediate physical injury)
Starting fires (set flammable materials ablaze, no throwing or control over fire)
Combat/other- Fist fighting/brawling experience
Good at fleeing on foot
Weaknesses:
Magic- Only when drunk
Combat/other- Terrible with horses
Background:
Andy came into the world inauspiciously enough, born son to a smith in the town of Shim. Raised to eventually take his fathers role, he grew to hate being in the smithy. The monotony and rhythm required to properly shape the metals escaped him, and it was soon clear that he held little promise in the craft of his birth.
The secret to his father's talent with metal lay in a small magical gift that he applied to his work, and after the years went by he tried to pass some of his arcane knowledge on to his son. Magic- exciting, dangerous, and unpredictable- appealed to Andy with a strength that smithing never had. Unfortunately, he soon discovered that he was even worse at magic than at crafting metals. In fact, he was so bad that he demonstrated almost no disposition whatsoever for the practice.
Failure at both of the talents his father attempted to pass on weighed heavily on Andy, who began to sneak out at night and distract himself with drink. His smart mouth got him into regular altercations, and he would come home early in the morning and nurse his bruises sitting and staring at the cold coals of his father's forge.
Often his frustration would drive him to futilely attempt to do something productive, iron or magical. His smithing talents grew not at all, but occasionally he would discover that the forge would light seemingly of itself, or that lumps, bruises, and cuts earned in nightly scuffles would fade away before his eyes. Andy blamed these events on his drunkenness; not remembering lighting the coals or imagining injuries that hadn't actually happened. But as these events grew more and more common- and more and more tied to his focus at the moment, he began to realize that he actually had a scrap of magical talent.
Unfortunately, his magic only came to him when he was drunk, and only came in full strength when he was very much so. Determined to no longer burden his father with his shortcomings or his vices, he packed a few things into a bag and left for Marn. He was well aware that his magic was illegal in the city, but it was a larger place than his hometown and it was his best chance to find someone who could help him learn to use his magic without first being hammered.
18 year old human
Andy is tall, lanky, and fairly handsome, with mud brown hair he keeps close cut and a patchy scruff of stubble along his jawline. Not of a prosperous upbringing, he wears a pair of old but well-kept leather boots, dusty brown pants held up by a thin rope belt, and a loose long-sleeved shirt that may once have been white. A sarcastic wit and a quick tongue often cause him more trouble than he needs, but occasionally he can talk his way out of a bad situation.
Possessions:
Clothing (Boots, belt, shirt, pants, socks)
crude rope/sack backpack
bottle of brandy
bottle of whiskey
hunting knife
15 Bishani
Powers:
Magic- Limited healing (broken bones, cuts, swelling; minor to intermediate physical injury)
Starting fires (set flammable materials ablaze, no throwing or control over fire)
Combat/other- Fist fighting/brawling experience
Good at fleeing on foot
Weaknesses:
Magic- Only when drunk
Combat/other- Terrible with horses
Background:
Andy came into the world inauspiciously enough, born son to a smith in the town of Shim. Raised to eventually take his fathers role, he grew to hate being in the smithy. The monotony and rhythm required to properly shape the metals escaped him, and it was soon clear that he held little promise in the craft of his birth.
The secret to his father's talent with metal lay in a small magical gift that he applied to his work, and after the years went by he tried to pass some of his arcane knowledge on to his son. Magic- exciting, dangerous, and unpredictable- appealed to Andy with a strength that smithing never had. Unfortunately, he soon discovered that he was even worse at magic than at crafting metals. In fact, he was so bad that he demonstrated almost no disposition whatsoever for the practice.
Failure at both of the talents his father attempted to pass on weighed heavily on Andy, who began to sneak out at night and distract himself with drink. His smart mouth got him into regular altercations, and he would come home early in the morning and nurse his bruises sitting and staring at the cold coals of his father's forge.
Often his frustration would drive him to futilely attempt to do something productive, iron or magical. His smithing talents grew not at all, but occasionally he would discover that the forge would light seemingly of itself, or that lumps, bruises, and cuts earned in nightly scuffles would fade away before his eyes. Andy blamed these events on his drunkenness; not remembering lighting the coals or imagining injuries that hadn't actually happened. But as these events grew more and more common- and more and more tied to his focus at the moment, he began to realize that he actually had a scrap of magical talent.
Unfortunately, his magic only came to him when he was drunk, and only came in full strength when he was very much so. Determined to no longer burden his father with his shortcomings or his vices, he packed a few things into a bag and left for Marn. He was well aware that his magic was illegal in the city, but it was a larger place than his hometown and it was his best chance to find someone who could help him learn to use his magic without first being hammered.