Seeking Magic
Posted: Tue Jul 15, 2008 12:16 am
Availability: Open to anyone until it's full. There's no specific set number of players; how many constitutes "full" will be played by ear depending on how fast things move. New players are welcome.
Posting Speed: Flexible, but with a wait of no more than three days, or we may have to skip your turn.
Characters Involved: Rotiku, Rayth, Garfane
Location: Marn, will begin Downtown, can move wherever the players wish.
http://www.tharshaddin.com/rp/viewtopic.php?f=6&t=1787
Summary: Lord Alessar Hornwood, a noble with an affinity for dark magic, has decided to seek some sort of power that will enable him to overcome his former mentor, another cruel magic user.
Hornwood is aware of the dark powers that can be found in the ruins, but he's also aware of the dangers. He's not about to risk his own neck-- so he plans to hire a group to do it for him, to bring him back some useful bit of magic or sorcery. If they succeed, they will be rewarded, and if they fail, they're no loss to him.
And so the adventurers begin their journey...
Other Notes: I'm not intending to have Hornwood be a longterm full participant in the plot. He's available to be used in the story as much as needed, but since he's an NPC rather than a PC, I'd rather have him away from centre stage most of the time and have the story focus on the PCs. Hornwood will mainly be there to help things get started, then will fade into the background.
I'm also not planning to micro-manage this plot. Any plot developments past the initial setup (including story, NPCs, etc.) will be up to the players unless things get stalled, you want suggestions, or my help is specifically needed. I'm just providing a plot hook that you can do with what you will. It's not that I don't want to play with you guys-- just that I want it to be your plot, and for you to have freedom to do what you like.
Posting Speed: Flexible, but with a wait of no more than three days, or we may have to skip your turn.
Characters Involved: Rotiku, Rayth, Garfane
Location: Marn, will begin Downtown, can move wherever the players wish.
http://www.tharshaddin.com/rp/viewtopic.php?f=6&t=1787
Summary: Lord Alessar Hornwood, a noble with an affinity for dark magic, has decided to seek some sort of power that will enable him to overcome his former mentor, another cruel magic user.
Hornwood is aware of the dark powers that can be found in the ruins, but he's also aware of the dangers. He's not about to risk his own neck-- so he plans to hire a group to do it for him, to bring him back some useful bit of magic or sorcery. If they succeed, they will be rewarded, and if they fail, they're no loss to him.
And so the adventurers begin their journey...
Other Notes: I'm not intending to have Hornwood be a longterm full participant in the plot. He's available to be used in the story as much as needed, but since he's an NPC rather than a PC, I'd rather have him away from centre stage most of the time and have the story focus on the PCs. Hornwood will mainly be there to help things get started, then will fade into the background.
I'm also not planning to micro-manage this plot. Any plot developments past the initial setup (including story, NPCs, etc.) will be up to the players unless things get stalled, you want suggestions, or my help is specifically needed. I'm just providing a plot hook that you can do with what you will. It's not that I don't want to play with you guys-- just that I want it to be your plot, and for you to have freedom to do what you like.