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White

Posted: Sun Mar 30, 2008 12:45 pm
by Kenji White
Player Name: Kenji White
Character Name: White

In Common: White
Nickname: White Ghost
Age: 271
Appearance: 36 years of age
Race: Shifter - Werewolf

Physical Description:

Bipedial Human-Asian:
Hair: White-Short
Eye Color: Silver-Gray
Skin Tone: Pale
Build: Athletic
Height: 5'9
Weight: 170

Attire:
White wears simple and refined suits of silver with white dress shirts underneath. If in rough territory, he sports dark fatigues and black military issue boots.

Wolf form:

Silver wolf with white hair on the crest of the shoulderblades

Possessions:
Pistol - Self Loading - 12 bullet magazine - Resalvaged and exhumed
Sawed Off Shotgun - Resalvaged and exhumed
7 Pistol Mags
30 Shotgun Shells
Mechanic Kit - Wielding Tools, Moldmaking, etc.
Black Dufflebag
Black Handle Tanto Blade - Hidden under suit jacket
Military issue combat knife
Money
Silver Wrist Watch
Sunglasses

Powers or Strengths:
Keen intellect and at least six exceptional senses

Human:
Exceptional shot with projectiles
Able wielder, mechanic and tinkerer
Above human strength, dexterity and speed
Able blade wielder
Healing Factor
Natural Ability to distort a wide variety of electronic detection - cameras - infrared
Natural Ability to avoid certain magical detections
Able actor and proficient with use of disguise
Able Tracker - Land Empathy

Wolf: - Tranforms at will when at peak performance - able to cull the moon's bloodlust

Far above human senses, strength, guile, agility and speed
Superior Healing Factor
Able to move with the shadows
Natural Ability to distort a wide variety of electronic detection - cameras - infrared
Natural Ability to avoid certain magical detections

Weaknesses:

Human:
Stubborn - Does not play well with others, therefore does not benefit from community support.
Weakness to Silver.
Lunar Cycle affects his mood, gait and mental accuity.
The urges of the were-flesh are often difficult to ignore.

Wolf:
Rage - Overpowers the sentient mind when fully angered.
Weakness to Silver.
Cannot maintain form for over several hours at a time.
Primal responses often overshadow intelligent ones.

History:

Born into a great pack of shifters, White learned at an early age to treat the land around him with respect and balance. He took only his means for survival and moved on. As the werewolf aged, he became more intune with metal, stone, the spark of electricity. He joined freelance teams of treasure hunters, salvaging for ancient relics and technology while at the same time honing his skills as a mechanic, grasping principles of physics and science long forgotten.

He has come to Thar Shaddin as a wanted, hunted man. Removed from the pack for an act of murder concerning one of his kin brothers, then discharged from the military complex, White roamed the lands as a sellsword and mercenary. The level of heat brought down on him from a certain treasure dig, and the wealth that it wrought have forced the beast into hiding from occult circles and those that stand behind the military. Joining spiritually with this formidable relic, the memories of the past became infused into his own.. especially that of the shifters and their brood legacy. Such was the conviction and power of these histories that many parties would do whatever they can to get a hold of his body and pry open his thoughts like a treasure map to something of vastly greater potential. The memories come to White in waves, never showing him much of anything at all but feelings, emotions.. faces.. to him there is no great treasure, only the great hunt.

White is a fugitive, living in solace and subterfuge, utilizing any means at his disposal to stay alive and one step ahead.

Re: White

Posted: Sun Mar 30, 2008 4:08 pm
by Sir Karsimir
I'm afraid I must suggest starting over from scratch. Try looking at the profiles we have already for ideas. Or if you have any questions we will help you as best we can.

First of all, your history is FAR too short for a 200+ year old character. You need far more detail on appearance, personality, etc. Also, none of your special abilities are explained (how fast does 'healing factor' recover? Why natural ability to avoid detection?).

Second, he needs to fit the setting of Thar Shaddin. No modern equipment. If firearms are really important to you, try either gnomish revolver-like pistols which often malfunction, or black powder musket/flintlock weapons.

Thirdly, you cannot 'balance' being very powerful in combat (which a werewolf clearly is) by being aggressive - because all that means is your character starts more fights and wins them all. You need to give some reason why that would be a disadvantage.

Finally, the character appears too powerful for a starting character. Lots of diverse and frankly unrelated abilities alongside very few weaknesses. My view is that White is a killing machine - why on earth does a werewolf need to carry so much firepower? - and killing machines will have problems on this site because the general community favours story and character development over hack and slash.

Re: White

Posted: Sun Mar 30, 2008 10:24 pm
by Frug
I'm going to have to agree with Railtus, however I'm going to be much more blunt about it.

If you do not read the setting, do not make a character here.

Re: White

Posted: Sun Mar 30, 2008 10:29 pm
by Kenji White
Thanks for the hospitality, I'm sorry to have waisted five minutes of your time.