Lightsword Saga
Posted: Sun Mar 23, 2008 10:53 pm
Availability: Please ask before posting.
Posting Speed: Pretty frequent. As often as daily, no longer than three days except under special circumstances (vacation, family emergency, etc.)
Characters Involved: Julen, Sir Karsimir a.k.a. Railtus Anstrun, Lylessa Uluki, Arlechina Quinn, and many, many, NPCs. Belatucadrus is currently active in a sub-thread. (Early posts include Aranel and Finner, who are no longer active. Asiona Peterson and Angatdan have each made an appearance but are not currently part of the continuing plot.)
Location: Home base is the Industrial District, moving elsewhere from time to time.
The first thread in the storyline is Musical Illusions: http://www.tharshaddin.com/rp/viewtopic.php?t=689
Currently active threads in this plotline:
Final Preparations http://www.tharshaddin.com/rp/viewtopic.php?f=5&t=1712 (Industrial District)
The Blade's Edge http://www.tharshaddin.com/rp/viewtopic.php?f=6&t=1731 (Downtown and Business District)
Casualties http://www.tharshaddin.com/rp/viewtopic.php?f=5&t=1742 (Industrial District)
Pest Control http://www.tharshaddin.com/rp/viewtopic.php?f=6&t=1739 (Downtown and Business District)
The Pest http://www.tharshaddin.com/rp/viewtopic.php?f=8&t=1750 (Historic Ruins)
Uncivilized http://www.tharshaddin.com/rp/viewtopic.php?f=9&t=1727 (In the Village)
Moonlighting http://www.tharshaddin.com/rp/viewtopic.php?f=6&t=1629 (Downtown and Business District)
Summary:
The Basics:
This plotline is about do-gooders doing good. The group has set up a military base where refugees from the shanty town have sought shelter and are being helped. More do-gooding of both a military and civilian nature is planned.
The Story So Far:
Julen, a farmer from Shim with a talent for music and magical illusions, is living in Marn, where he meets up with an Elf named Aranel and later a young nobleman newly arrived to the city who has the blood of angels in him, Railtus Anstrun (who will become Karsimir.) Railtus hires Julen; Aranel disappears during the night.
Railtus and Julen arrive at House Anstrun and meet Mavelle, the attractive daughter of the family, and her unpleasant brother Phelan. Julen and Phelan get in an argument over Julen's wife Rosemary, and a scuffle breaks out. Railtus prevents Phelan from hurting Julen, and enters into courtship of Mavelle.
Julen and Railtus do some training, then a blimp appears in the sky. The pilot, Finner, has an apprentice, Ramas, who has been wounded. Railtus heals the boy while Julen produces magical illusions to comfort him.
The two men train for another week, then find out mercenaries have invaded Shim and are threatening Rosemary. Railtus and Julen fight off the mercenaries, and Rosemary also kills one of them. After the fighting Railtus and Julen leave for Marn again. They are joined by an Orc named Krarug. Railtus tells Krarug to call him Karsimir, and Julen does the same.
Julen hands out bread in the shanty town, and gives a speech offering people shelter and work. People are skeptical of his offer, but a young prostitute named Kaydee speaks up for him. Meanwhile, Karsimir goes to the Fighters' Guild and finds several warriors to join his cause, one of whom has been injured by deserters.
The next morning on patrol, some of the warriors come upon a young woman who looks like a demon, carrying a baby. Concerned, they bring her back to the base, but it turns out that the baby is the girl's brother, and her family has come to Marn after being attacked by bandits in the forest. The girl's parents, Uluki (a fairy healer) and Rollick (a human warrior,) are found, and the family comes to live at Lightsword Hall.
Refugees also trickle in from the shanty town seeking refugee. This continues as the following events described are going on. When they arrive they are fed, healed, given a place to stay, and taught useful skills.
Julen receives word that Kaydee has been taken hostage by crime boss Dominic Snyde, but when he goes to rescue her he learns a trap has been set for him. He fights well but is outnumbered and gets beaten up, then is dumped in the street with Kaydee, who is also badly injured.
Upon hearing Julen is missing, Karsimir goes looking for him, fighting a hag and then, with Asiona, summoning an angel to ask for help, then Karsimir battles the demon bound to Asiona. Meanwhile, Uluki and some of the Lightswords, and two other warriors they've met on the way, find Julen and Kaydee in the shanty town. Uluki heals their injuries and they return to the base, along with several other prostitutes who want to escape Snyde.
The next day Uluki agrees to help a group of nomads get rid of evil spirits. It turns out the spirits are tainted and diseased, so she heals them, and returns the next day. While she is gone, the previously mentioned deserters return and attack the base, but the defenders prevail.
The angel who was summoned, Amaranda, comes to Uluki's daughter Dash in a dream and says that Karsimir needs to be healed from damage done to his soul when he saved Ramas. Using Dash's body first and later manifesting on her own, Amaranda does this and then accepts Karsimir as a knight in her service because of his many good deeds.
Lord Barmitheon Panterras hires Arlechina Quinn, an actress, spy, and con artist, to infiltrate the base and spy on Uluki and Rollick. She does so successfully in the guise of a refugee. Panterras's daughter Kira, who has been the subject of cruel magical experiments by her father, escapes with Quinn's help and also makes her way to the base.
Mavelle and Karsimir end their courtship, leaving him hot and single. (Julen remains hot and married, but Kaydee wants him bad.)
Quinn, in another guise, asks Uluki and Rollick to go to Panterras's house, claiming the old man is ill and wants to see Rollick. They argue over several things, including Uluki, who Panterras hates. The confrontation becomes violent when Panterras threatens Uluki and Rollick's daughters, Panterras escapes, and the Lightsword group raids his lab and finds the evidence of what he did to Kira. Meanwhile Panterras asks Quinn to kill Kira. She agrees to do so, but returns to the base instead to formulate a plan with Uluki and Rollick to off Panterras and save Kira. (Panterras and his evil colleague Hornwood then make some other plot detours, including attending a meeting of The Skull and the Hand-- see the thread of the same name.)
Karsimir, Julen, and the Lightswords stage a raid against Snyde, including his headquarters and one of his brothels, freeing the women held captive there. Most of Snyde's henchmen are killed, and he takes heavy financial losses, crippling his criminal empire and forcing him to lie low. More refugees arrive at the compound, some of whom dislike and confront Uluki because she is Fae, but Karsimir diffuses the situation.
Quinn, Julen, Rollick, Uluki, and Dash lay an ambush for Panterras, with Julen performing an illusion of Panterras's daughter being killed. It is instead Panterras who dies.
Following the battle with Panterras, Karsimir and Quinn speak, discover they may have a spark, and come to an arrangement that her sellsword friends will go after Snyde. Rosemary and Julen reconcile, but later that night Kaydee approaches Julen and begs him to love her. Julen is very uncomfortable and leaves, and goes to find Uluki so Uluki can comfort Kaydee.
The next day Rollick is attacked and his body is invaded by the goddess Angatdan, who is seeking information about the god who formerly possessed him. Anga manages to trigger a flashback in his mind but the information she gains is useless to her. Rollick is badly injured during her assault, and she leaves him to die, but Uluki saves him by magic. Several refugees witness this, including two who are hostile to the couple. Karsimir confronts one of them, Vernon, about his threats, but fearing for their lives if they're reported to the authorities, Uluki and Rollick decide their family must leave Marn.
Karsimir and the Lightswords make preparations and plan strategies for the battle they will fight against a group of mercenaries and various other frightening creatures in and near the village of Shim. Little do they know Belatucadrus, the vampire guardian of Shim, has already been disposing of the mercenaries in gruesome ways.
Quinn and her sellswords find disturbing evidence written in blood left by their foe, Oglar, as they pursue Snyde in the shanty town.
New refugees arrive at the compound from the shanty town, non-humans this time, including goblins, a half-goblin, a centaur, two half-trolls, a half-orc, two elves, a half-elf, and a single human.
While Rollick, Dash, Zee, Vorakh, and Doeni are shopping downtown, Dash and Zee are abducted by a band of mercenary warriors, assisted by Delphina, a fairy-hater from the compound. Rollick trades himself for the two hostages. The sellswords cut off his hand and drag him off, then Delphina stabs Dash. Doeni and Vorakh find the two girls (but not Rollick) and bring them back to the compound to be healed, then Uluki and a larger rescue party go to save Rollick, and are able to bring him back.
That's the plot thus far.
While all this has been going on people were talking and interacting and leading their lives, so whenever a character isn't mentioned in the summary, that's what they're doing.
The characters are pretty much going to continue to be do-gooders, as they have been so far. That's the outlook for the continuing plotline.
Other Notes:
There is a more complete summary, about three IC days behind, here: http://www.tharshaddin.com/rp/viewtopic.php?f=17&t=1139
The main differences between the two versions are overall level of detail and inclusiveness (the version in this thread has quite a bit left out,) and that the summary in this thread hits only plot events and pretty much ignores character interactions-- which are at least as important in the story we're actually writing. I highly recommend reading the more detailed version if you're interested in this storyline and can't get through all the posts. Threads included in the extensive history of this plotline have links in the summary.
Long term involvement in this plot is more suitable for good or relatively not-bad characters, not evil ones.
Posting Speed: Pretty frequent. As often as daily, no longer than three days except under special circumstances (vacation, family emergency, etc.)
Characters Involved: Julen, Sir Karsimir a.k.a. Railtus Anstrun, Lylessa Uluki, Arlechina Quinn, and many, many, NPCs. Belatucadrus is currently active in a sub-thread. (Early posts include Aranel and Finner, who are no longer active. Asiona Peterson and Angatdan have each made an appearance but are not currently part of the continuing plot.)
Location: Home base is the Industrial District, moving elsewhere from time to time.
The first thread in the storyline is Musical Illusions: http://www.tharshaddin.com/rp/viewtopic.php?t=689
Currently active threads in this plotline:
Final Preparations http://www.tharshaddin.com/rp/viewtopic.php?f=5&t=1712 (Industrial District)
The Blade's Edge http://www.tharshaddin.com/rp/viewtopic.php?f=6&t=1731 (Downtown and Business District)
Casualties http://www.tharshaddin.com/rp/viewtopic.php?f=5&t=1742 (Industrial District)
Pest Control http://www.tharshaddin.com/rp/viewtopic.php?f=6&t=1739 (Downtown and Business District)
The Pest http://www.tharshaddin.com/rp/viewtopic.php?f=8&t=1750 (Historic Ruins)
Uncivilized http://www.tharshaddin.com/rp/viewtopic.php?f=9&t=1727 (In the Village)
Moonlighting http://www.tharshaddin.com/rp/viewtopic.php?f=6&t=1629 (Downtown and Business District)
Summary:
The Basics:
This plotline is about do-gooders doing good. The group has set up a military base where refugees from the shanty town have sought shelter and are being helped. More do-gooding of both a military and civilian nature is planned.
The Story So Far:
Julen, a farmer from Shim with a talent for music and magical illusions, is living in Marn, where he meets up with an Elf named Aranel and later a young nobleman newly arrived to the city who has the blood of angels in him, Railtus Anstrun (who will become Karsimir.) Railtus hires Julen; Aranel disappears during the night.
Railtus and Julen arrive at House Anstrun and meet Mavelle, the attractive daughter of the family, and her unpleasant brother Phelan. Julen and Phelan get in an argument over Julen's wife Rosemary, and a scuffle breaks out. Railtus prevents Phelan from hurting Julen, and enters into courtship of Mavelle.
Julen and Railtus do some training, then a blimp appears in the sky. The pilot, Finner, has an apprentice, Ramas, who has been wounded. Railtus heals the boy while Julen produces magical illusions to comfort him.
The two men train for another week, then find out mercenaries have invaded Shim and are threatening Rosemary. Railtus and Julen fight off the mercenaries, and Rosemary also kills one of them. After the fighting Railtus and Julen leave for Marn again. They are joined by an Orc named Krarug. Railtus tells Krarug to call him Karsimir, and Julen does the same.
Julen hands out bread in the shanty town, and gives a speech offering people shelter and work. People are skeptical of his offer, but a young prostitute named Kaydee speaks up for him. Meanwhile, Karsimir goes to the Fighters' Guild and finds several warriors to join his cause, one of whom has been injured by deserters.
The next morning on patrol, some of the warriors come upon a young woman who looks like a demon, carrying a baby. Concerned, they bring her back to the base, but it turns out that the baby is the girl's brother, and her family has come to Marn after being attacked by bandits in the forest. The girl's parents, Uluki (a fairy healer) and Rollick (a human warrior,) are found, and the family comes to live at Lightsword Hall.
Refugees also trickle in from the shanty town seeking refugee. This continues as the following events described are going on. When they arrive they are fed, healed, given a place to stay, and taught useful skills.
Julen receives word that Kaydee has been taken hostage by crime boss Dominic Snyde, but when he goes to rescue her he learns a trap has been set for him. He fights well but is outnumbered and gets beaten up, then is dumped in the street with Kaydee, who is also badly injured.
Upon hearing Julen is missing, Karsimir goes looking for him, fighting a hag and then, with Asiona, summoning an angel to ask for help, then Karsimir battles the demon bound to Asiona. Meanwhile, Uluki and some of the Lightswords, and two other warriors they've met on the way, find Julen and Kaydee in the shanty town. Uluki heals their injuries and they return to the base, along with several other prostitutes who want to escape Snyde.
The next day Uluki agrees to help a group of nomads get rid of evil spirits. It turns out the spirits are tainted and diseased, so she heals them, and returns the next day. While she is gone, the previously mentioned deserters return and attack the base, but the defenders prevail.
The angel who was summoned, Amaranda, comes to Uluki's daughter Dash in a dream and says that Karsimir needs to be healed from damage done to his soul when he saved Ramas. Using Dash's body first and later manifesting on her own, Amaranda does this and then accepts Karsimir as a knight in her service because of his many good deeds.
Lord Barmitheon Panterras hires Arlechina Quinn, an actress, spy, and con artist, to infiltrate the base and spy on Uluki and Rollick. She does so successfully in the guise of a refugee. Panterras's daughter Kira, who has been the subject of cruel magical experiments by her father, escapes with Quinn's help and also makes her way to the base.
Mavelle and Karsimir end their courtship, leaving him hot and single. (Julen remains hot and married, but Kaydee wants him bad.)
Quinn, in another guise, asks Uluki and Rollick to go to Panterras's house, claiming the old man is ill and wants to see Rollick. They argue over several things, including Uluki, who Panterras hates. The confrontation becomes violent when Panterras threatens Uluki and Rollick's daughters, Panterras escapes, and the Lightsword group raids his lab and finds the evidence of what he did to Kira. Meanwhile Panterras asks Quinn to kill Kira. She agrees to do so, but returns to the base instead to formulate a plan with Uluki and Rollick to off Panterras and save Kira. (Panterras and his evil colleague Hornwood then make some other plot detours, including attending a meeting of The Skull and the Hand-- see the thread of the same name.)
Karsimir, Julen, and the Lightswords stage a raid against Snyde, including his headquarters and one of his brothels, freeing the women held captive there. Most of Snyde's henchmen are killed, and he takes heavy financial losses, crippling his criminal empire and forcing him to lie low. More refugees arrive at the compound, some of whom dislike and confront Uluki because she is Fae, but Karsimir diffuses the situation.
Quinn, Julen, Rollick, Uluki, and Dash lay an ambush for Panterras, with Julen performing an illusion of Panterras's daughter being killed. It is instead Panterras who dies.
Following the battle with Panterras, Karsimir and Quinn speak, discover they may have a spark, and come to an arrangement that her sellsword friends will go after Snyde. Rosemary and Julen reconcile, but later that night Kaydee approaches Julen and begs him to love her. Julen is very uncomfortable and leaves, and goes to find Uluki so Uluki can comfort Kaydee.
The next day Rollick is attacked and his body is invaded by the goddess Angatdan, who is seeking information about the god who formerly possessed him. Anga manages to trigger a flashback in his mind but the information she gains is useless to her. Rollick is badly injured during her assault, and she leaves him to die, but Uluki saves him by magic. Several refugees witness this, including two who are hostile to the couple. Karsimir confronts one of them, Vernon, about his threats, but fearing for their lives if they're reported to the authorities, Uluki and Rollick decide their family must leave Marn.
Karsimir and the Lightswords make preparations and plan strategies for the battle they will fight against a group of mercenaries and various other frightening creatures in and near the village of Shim. Little do they know Belatucadrus, the vampire guardian of Shim, has already been disposing of the mercenaries in gruesome ways.
Quinn and her sellswords find disturbing evidence written in blood left by their foe, Oglar, as they pursue Snyde in the shanty town.
New refugees arrive at the compound from the shanty town, non-humans this time, including goblins, a half-goblin, a centaur, two half-trolls, a half-orc, two elves, a half-elf, and a single human.
While Rollick, Dash, Zee, Vorakh, and Doeni are shopping downtown, Dash and Zee are abducted by a band of mercenary warriors, assisted by Delphina, a fairy-hater from the compound. Rollick trades himself for the two hostages. The sellswords cut off his hand and drag him off, then Delphina stabs Dash. Doeni and Vorakh find the two girls (but not Rollick) and bring them back to the compound to be healed, then Uluki and a larger rescue party go to save Rollick, and are able to bring him back.
That's the plot thus far.
While all this has been going on people were talking and interacting and leading their lives, so whenever a character isn't mentioned in the summary, that's what they're doing.
The characters are pretty much going to continue to be do-gooders, as they have been so far. That's the outlook for the continuing plotline.
Other Notes:
There is a more complete summary, about three IC days behind, here: http://www.tharshaddin.com/rp/viewtopic.php?f=17&t=1139
The main differences between the two versions are overall level of detail and inclusiveness (the version in this thread has quite a bit left out,) and that the summary in this thread hits only plot events and pretty much ignores character interactions-- which are at least as important in the story we're actually writing. I highly recommend reading the more detailed version if you're interested in this storyline and can't get through all the posts. Threads included in the extensive history of this plotline have links in the summary.
Long term involvement in this plot is more suitable for good or relatively not-bad characters, not evil ones.