I can't find a recent character sheet for Uluki. The one I have here goes up to Level Five, and she was Level Eleven when I stopped playing her in a D&D Setting. So... I will post what is on the sheet plus what I remember. The stuff I know for a fact has changed since the sheet I'm looking at but that I can't remember the new numbers for I will just leave out till/unless I find a more recent sheet.
This is 1.) Ten years ago in in-game time, and 2.) From a time when she was a combat caster as well as a healer-- which I gradually changed for in character reasons, not specifically to power her down for Thar-- so some of this may no longer apply.
Lylessa Uluki
Class/Level: Shaman 11 (from the WoW pen and paper system, the class Shaman includes Healer plus some other stuff)
Alignment: Lawful Good/Exalted
(Though I will point out that in her case "Lawful" means she has a very consistent personal moral code based on compassion, friendship, and love...
not that she necessarily follows the official legal system, which she doesn't if she feels man-made laws conflict with the laws of goodness.)
STR 9, DEX 13, CON 13, INT 14, WIS 20, CHA 16
Hit Points: 41
Grapple: 0
Primary skills: Heal (+17,) Spellcraft (+14,) Diplomacy (+14,) Sense Motive (I forget-- but she often won't bother questioning someone's motives anyway because she's absurdly trusting,) Survival (+11)
Feats/Abilities: Brew Potion, Inspiration - Auger, Master Elements, Lowlight Vision, Ghost Wolf, Skilled: Heal, Skilled: Spellcraft, Flametongue/Frostbrand, Iron Will, Mirror Spell, Magic Energy Control, Sacred Vow. I'm forgetting a few.
Spells: A heck of a lot. I'm not going to list them all out. A whole bunch of combat stuff, some random ones like Sending and Light and that sort of thing, can cast all Cure spells spontaneously-- meaning can replace any prepared spell with Cure. The only thing odd about her spell list is it includes Blood of the Martyr from
Book of Exalted Deeds, so she can also heal by taking like damage if needed (like for a quick boost to her healing or to heal someone she for some reason can't touch.)
Of course, my character has been pretty powered-down for this setting. A couple of the Feats have always pretty much just been personality traits, so that hasn't really changed. I use her stats just as more sort of a general idea of what should be able to do (like I think in terms of "She's not very strong," rather than "She's a -1 for a task using the STR stat.")
If I were re-doing her sheet for this setting, it would look more like this:
Feats/Abilities: Skilled: Heal, Skilled: Spellcraft, Iron Will, Sacred Vow.
(Mirror Spell and Magic Energy Control just sort of morph into being very effective at healing; they don't really have any meaning without well-defined rounds. Iron Will and Sacred Vow in this case pretty much just mean she's really determined and persistent and that she's dedicated to helping people and supporting the community-- nothing supernatural.)
Spells: Cure, Remove Disease, Blood of the Martyr.
(The first two get folded into generic "healing" depending on whether she's healing injury or illness, and the third is basically just healing in a way that's a bit more intensive but requires some sacrifice from her in order to do it-- she'll take the damage of whatever she's healing, then have to heal herself-- that one rarely gets used.)
So yeah, that's my healer.
Frug, you make some very good points... although I don't share your happy feelings about WoD simply because I found it
very cumbersome to DM. It's nice to have the flexibility, but I found it really hard to make a balanced game-- either my players were getting their asses kicked or having no challenges, and it was tricky to predict which thing would happen. I don't just mean in terms of combat here, either, although, combat is where I feel the system is weakest. However, that is just personal preference, not my belief that WoD is evil.
