Evil for Hire
Posted: Thu Jul 19, 2007 12:40 am
I'm creating a character, a new evil character, who i plan on "letting go" in a most glorious manner by the end of the year. I want a group to rp with, preferably with another evil-doer to plot with and a group of do-gooders to plot against.
If it helps, here's a description of his powers...I'll have the fully-finished character written up by this weekend, hopefully.
If it helps, here's a description of his powers...I'll have the fully-finished character written up by this weekend, hopefully.
Ostensibly, Jyr's motivations will primarily be the acquisition of material wealth. His real motivations, however, stem from a drive to create a golem that can house his own "soul," effectively enabling him to live forever. No one knows why he wants to live forever, I guess it just sorta sounds like a good idea to him...His primary power, always subconsciously implemented, is what is known as Teleological Magic: the ability to endow inanimate objects with purpose and the magical drive to accomplish that purpose. This power is subject to certain limitations, one of which being that the object so-endowed must be hand crafted or modified in some way by Jyr. In addition, the object cannot have any prior magically-ordained purpose or an owner whose will dominates the object in such a way that the it already has a sense of purpose imposed upon it (so he could not sabotage an exceptional warrior's weapons to kill the warrior, although if the man is weak-willed enough or lacks the resolve to fight for some cause, it would be possible). Finally, the power is limited by the very nature of the modification or purpose being supplied to the object and by the size of the object itself; for example, a mountain could not be endowed with the will to move of its own accord and neither could an inanimate object be made intelligent--at least, not without a considerable amount of time and effort put into the creation of such a thing. It would take years of dedicated work to produce a "golem" with the intellectual capabilities of a humanoid, however, a mindless servant that does what it asks may take no more than a couple weeks to a few months--depending, of course, on what its expected capabilities are.
In order to better understand this power and the limitations upon it, it is important to understand Jyr from a psychological vantage point. Jyr, as previously state, is a man of intelligence. He has spent a decade of his life studying the natural world and the sometimes incorrect physical theories behind its workings; however, it is not important that his understanding of physical processes may be altogether incorrect, rather it is important that he believes without a doubt that his understanding is correct. This is what enables him to magically endow his inventions with the "ability" to accomplish their purposes. His overbearing pride and confidence in his own skills as an engineer opens the way for him to subconsciously access pure magical energy and give it a purpose. It is actually a self-perpetuating scheme; the more successful attempts he has at giving an object purpose, the more confident and ably he will be to apply his abilities, hence leading to more successful creations, and so on. This actually paves the way for a progressive increase in his abilities as he gains more experience working with them.
One particular strength of this power is that its use of magic is very minute, giving his inventions the appearance of actually being based on physical principles—at least, that is how it appears to those who do not have a very in-depth knowledge of such principles. Still, under the influence of anti-magic fields or anything with a similar effect, his inventions will be unable to operate as “instructed”; however, once the anti-magic field is removed, they will continue carrying out their purpose. For those who deal with magic quite frequently, it would not be difficult, upon closer inspection, to determine that these inventions are indeed magical in nature.