Re: Pen & Paper RP Characters?
Posted: Sun Feb 10, 2008 9:48 pm
Cool. Thanks.
Julian & Elvren are minor characters, so I wont stat block them (Elvren Scholar 2/Soldier 1, mainly uses Blessing & Healing sphere of magic).
Xyon & Zebren seem more fun, my current idea to simulate the size of Xenetians and other giant-types is a Kosalan (character race with a strength bonus) with the Giantkin feat (even bigger and stronger).
This creates disadvantages to Xenetians; aside from standard size inconveniences, there is a potential rigid thinking related to their dependance on blooded weapons. Which is good, one thing I personally struggled with about Xenetians was the idea of them being all so superhuman - I lost interest in elves when they became all Mary Sue.
Work in progress:
Xyon of Calhoun (Kosalan-Hyperborian Soldier 6/Noble 2 - Officer/Professional Knight, Giant-kin feat)
STR 22, DEX 14, CON 18, INT 14, WIS 10, CHA 13.
HD: 6d10 + 2d8 + 40 (82 hp)
Initiative: +9 (+2 Dex, +3 Reflex, +4 Improved Initiative)
Spd: 30 foot, 25 foot in armour.
Dodge Defence: 20 (+4 base, +2 DEX, -1 Giantkin, +2 Balance, +2 Xenetian Regional Feature, +1 Tumble).
Parry Defence: 23 (+5 base, +6 STR, -1 Giantkin, +2 Balance, +1 Two-handed weapon).
Damage Reduction: 10 vs piercing or slashing (+6 Breastplate, +2 armoured bodysuit, +2 Giantkin), 14 (+4 CON from Giantkin) against subdual damage.
Attack (Base +7, STR +6, +2 balance = +15)
Inohen - Attack +19/+14 - 2d10 +11 damage - Armour Piercing 11 - Critical 17-20 (x2).
Brawl/Martial Arts - Attack +15/+10 - 1d8 + 6.
Combat Options:
Leaping Charge (2 attacks at +19, -4 Defence, must be charging).
Special Abilities:
Regional Feature (+ 2 to hit with blooded weapon, +2 dodge).
Officer (may arrange 5 soldiers into any formation he knows).
Heavy Infantry Formation (+2 damage when fighting alongside heavy armoured allies).
Leadership 10.
- 2 saves vs hypnotism.
Saves:
Fortitude: +11 (+5 base, +4 CON, +2 Giantkin).
Reflex: +5 (+3 base, +2 DEX).
Will: +8 (+5 base, +3 Code of Honour).
Feats: (5 normal, 4 soldier)
(soldier) Weapon Focus - Greatsword. Weapon Specialisation - Greatsword. Improved Critical - Greatsword. Improved Initiative.
Improved Unarmed Strike. Brawl. Toughness. Power Attack. Giantkin.
Main Skills:
Balance +13.
Where to begin? Possibly the beginning.
Constitution might be higher, but Giantkin gives him enough damage resistance and all-purpose extra endurance to simulate it. One thing I noticed from reading Xyon is he doesn't believe in forethought very much, hence why his Wisdom is lower than his Intelligence.
Brawl and Improved Unarmed Strike were taken because Xyon in other stories features plenty of kung-fu based martial arts. This is the reason for Dodge focus over Parry as well - Dodge reflects more fluid and footwork based defence, Parry is more aggressive and steadfast, usually keeping your weapon in a position that hinders or neutralises theirs for the entire combat, rather than actually blocking blows.
Julian & Elvren are minor characters, so I wont stat block them (Elvren Scholar 2/Soldier 1, mainly uses Blessing & Healing sphere of magic).
Xyon & Zebren seem more fun, my current idea to simulate the size of Xenetians and other giant-types is a Kosalan (character race with a strength bonus) with the Giantkin feat (even bigger and stronger).
This creates disadvantages to Xenetians; aside from standard size inconveniences, there is a potential rigid thinking related to their dependance on blooded weapons. Which is good, one thing I personally struggled with about Xenetians was the idea of them being all so superhuman - I lost interest in elves when they became all Mary Sue.
Work in progress:
Xyon of Calhoun (Kosalan-Hyperborian Soldier 6/Noble 2 - Officer/Professional Knight, Giant-kin feat)
STR 22, DEX 14, CON 18, INT 14, WIS 10, CHA 13.
HD: 6d10 + 2d8 + 40 (82 hp)
Initiative: +9 (+2 Dex, +3 Reflex, +4 Improved Initiative)
Spd: 30 foot, 25 foot in armour.
Dodge Defence: 20 (+4 base, +2 DEX, -1 Giantkin, +2 Balance, +2 Xenetian Regional Feature, +1 Tumble).
Parry Defence: 23 (+5 base, +6 STR, -1 Giantkin, +2 Balance, +1 Two-handed weapon).
Damage Reduction: 10 vs piercing or slashing (+6 Breastplate, +2 armoured bodysuit, +2 Giantkin), 14 (+4 CON from Giantkin) against subdual damage.
Attack (Base +7, STR +6, +2 balance = +15)
Inohen - Attack +19/+14 - 2d10 +11 damage - Armour Piercing 11 - Critical 17-20 (x2).
Brawl/Martial Arts - Attack +15/+10 - 1d8 + 6.
Combat Options:
Leaping Charge (2 attacks at +19, -4 Defence, must be charging).
Special Abilities:
Regional Feature (+ 2 to hit with blooded weapon, +2 dodge).
Officer (may arrange 5 soldiers into any formation he knows).
Heavy Infantry Formation (+2 damage when fighting alongside heavy armoured allies).
Leadership 10.
- 2 saves vs hypnotism.
Saves:
Fortitude: +11 (+5 base, +4 CON, +2 Giantkin).
Reflex: +5 (+3 base, +2 DEX).
Will: +8 (+5 base, +3 Code of Honour).
Feats: (5 normal, 4 soldier)
(soldier) Weapon Focus - Greatsword. Weapon Specialisation - Greatsword. Improved Critical - Greatsword. Improved Initiative.
Improved Unarmed Strike. Brawl. Toughness. Power Attack. Giantkin.
Main Skills:
Balance +13.
Where to begin? Possibly the beginning.
Constitution might be higher, but Giantkin gives him enough damage resistance and all-purpose extra endurance to simulate it. One thing I noticed from reading Xyon is he doesn't believe in forethought very much, hence why his Wisdom is lower than his Intelligence.
Brawl and Improved Unarmed Strike were taken because Xyon in other stories features plenty of kung-fu based martial arts. This is the reason for Dodge focus over Parry as well - Dodge reflects more fluid and footwork based defence, Parry is more aggressive and steadfast, usually keeping your weapon in a position that hinders or neutralises theirs for the entire combat, rather than actually blocking blows.