Next try, Lanya Caliope.
Khauran female, Temptress 6/Scholar 6 (Bard multiclass)
STR 12, DEX 14, CON 14, INT 17, WIS 15, CHA 21
HD: 10d6 +30 + 6 (72 hp)
Initiative: +9 (+2 DEX, + 7 Reflex)
Speed: 40 foot.
Dodge Defence: 19 (+5 base, +1 Light-footed, + 2 DEX, +1 Dodge)
Grapple Defence: 21 (+11 Escape Artist)
Damage Reduction: 0.
Attack: (+8 base, +1 STR, -1 noncombatant)
Unarmed strike - Attack +8 (provokes attack of opportunity) - 1d3 +1 damage.
Staff - Attack +8, close-combat and reach - 2d4 +1 damage.
Combat Options:
Inspire (ally gains +2 attack rolls, saving throws, skill checks and Defence).
Special Abilities:
Exquisite (+4 social skills where appearance is a factor).
Savoir-Faire (always succeeds with flair and fails with style).
Fascinating Performance 3/day (Will save DC 50, yes, 50. Causes -8 penalty to Spot or Listen).
Entertainer (may influence attitudes with Perform rather than Diplomacy, may influence reputations).
Bardic Art +3 - Diplomacy, Gather Info, Intimidate, Sense Motive.
Bardic Savant +12 to Perform checks.
Knowledge Is Power +15 (DC 20 = uncommon knowledge, DC 25 = obscure, DC 30 = outright secret).
Nature Magic: (Power Points 8... if it ever matters).
Animal Ally - Animal gains +6 HD, +3 Damage Reduction, +3 Strength and Dexterity, +3 'tricks', Link (Lanya gains +4 bonus to Handle Animal or Ride checks with that animal), Evasion (Reflex save = no damage) & Devotion (+4 save vs hypnotism).
Saves:
Fortitude: +6 (+4 base, +2 CON)
Reflex: +9 (+7 base, +2 DEX)
Will: +14 (+10 base, +2 WIS, + 2 Iron Will)
Feats: 9
(scholar) Iron Will. Investigator.
(1 more feat held in reserve)
Fleet-footed. Run. Light-footed. Toughness. Performer (gosh!). Sleep Mastery. Dodge. Mobility.
Skills:
Bluff +7, Diplomacy +20, Disguise +7, Escape Artist +11, Gather Information +25, Handle Animal +11, Heal +8, Hide +12, Intimidate +8, Knowledge: arcana +9, Knowledge: geography +9, Knowledge: local/legend +18, Knowledge: history +9, Knowledge: nature +11, Listen +11, Move Silently +12, Perform: string instruments +40, Perform: sing/ballad/chant +40, Perform: Epic/ode/storytelling +30, Perform: Dance +20, Perform: Act +20, Perform: Comedy +20, Search +11, Sense Motive +16, Sleight of Hand +7, Spot +11, Survival +7.
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Lanya? A temptress? You must be kidding me!
No.
Look at her special abilities. Very attractive? Check! Able to act with style and elegance? Most performers can. Able to fascinate an audiance? Again, she'd be a very poor bard if she could not. Able to apply her skill at performing to other social situations? Definitely. The class simulates an actual bard fairly well.
Why Scholar? Because ye olde bards of celtic tradition were the keepers of lore much like the druids. In essence, a true bard is a social scholar. There are more ways to be a scholar than just perusing book after book after book.
High level because she has had to escape from danger again and again all without the benefit of weapons and armour. Feat choices reflect her ability to get away in one piece - she can run, really fast (Fleet-footed & Run feats), has survived plenty of punishment (Toughness) and seems able to evade attacks to some extent (Dodge, Mobility & Light-footed).
Why magic? Lanya doesn't use magic? No she doesn't. However, her ability to gain permanent animal companions borders on the supernatural. Flame is clearly more than a normal robin, and there is more ahead in the future. This is more than a mere knack with animals.
Escape Artist is simply her ability to squirm out of grapples. The diversity of skills is because Lanya is very self-sufficient.
I also share much of the player's vision regarding Lanya; that a fantasy character can be a plain ol' human - not a sorceress or bikini warrior - and still be impressive and significant. Though she's not a swordsmaster or anything like that, she must have
some advantage to overcome all she has as a noncombatant.
A feat is held in reserve in case Lanya starts learning something new and interesting soon.
Note: Skill modifiers. A skill modifier of +0 is enough for an average task - something the average person can do.
+5 is a skilled apprentice would have no trouble with, but typically beyond someone untrained or unskilled in the task.
+10 is something actively difficult, the equivalent to a fully-trained person who does this for a living.
+15 implies a very gifted professional, someone who stands out above their peers.
+20 and above gets into the potentially heroic territory.